Introduced new uniforms for tracking the modelview and project matrices in shaders using non built-ins.

This commit is contained in:
Robert Osfield
2009-10-09 13:39:11 +00:00
parent ba8d38b885
commit f6166d1119
5 changed files with 142 additions and 103 deletions

View File

@@ -2114,7 +2114,16 @@ void Geometry::accept(AttributeFunctor& af)
{
AttributeFunctorArrayVisitor afav(af);
afav.applyArray(VERTICES,_vertexData.array.get());
if (_vertexData.array.valid())
{
afav.applyArray(VERTICES,_vertexData.array.get());
}
else if (_vertexAttribList.size()>0)
{
osg::notify(osg::INFO)<<"Geometry::accept(AttributeFunctor& af): Using vertex attribute instead"<<std::endl;
afav.applyArray(VERTICES,_vertexAttribList[0].array.get());
}
afav.applyArray(NORMALS,_normalData.array.get());
afav.applyArray(COLORS,_colorData.array.get());
afav.applyArray(SECONDARY_COLORS,_secondaryColorData.array.get());
@@ -2178,7 +2187,16 @@ void Geometry::accept(ConstAttributeFunctor& af) const
{
ConstAttributeFunctorArrayVisitor afav(af);
afav.applyArray(VERTICES,_vertexData.array.get());
if (_vertexData.array.valid())
{
afav.applyArray(VERTICES,_vertexData.array.get());
}
else if (_vertexAttribList.size()>0)
{
osg::notify(osg::INFO)<<"Geometry::accept(ConstAttributeFunctor& af): Using vertex attribute instead"<<std::endl;
afav.applyArray(VERTICES,_vertexAttribList[0].array.get());
}
afav.applyArray(NORMALS,_normalData.array.get());
afav.applyArray(COLORS,_colorData.array.get());
afav.applyArray(SECONDARY_COLORS,_secondaryColorData.array.get());
@@ -2197,32 +2215,42 @@ void Geometry::accept(ConstAttributeFunctor& af) const
void Geometry::accept(PrimitiveFunctor& functor) const
{
if (!_vertexData.array.valid() || _vertexData.array->getNumElements()==0) return;
const osg::Array* vertices = _vertexData.array.get();
const osg::IndexArray* indices = _vertexData.indices.get();
if (!_vertexData.indices.valid())
if (!vertices && _vertexAttribList.size()>0)
{
switch(_vertexData.array->getType())
osg::notify(osg::INFO)<<"Using vertex attribute instead"<<std::endl;
vertices = _vertexAttribList[0].array.get();
indices = _vertexAttribList[0].indices.get();
}
if (!vertices || vertices->getNumElements()==0) return;
if (!indices)
{
switch(vertices->getType())
{
case(Array::Vec2ArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec2*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2*>(vertices->getDataPointer()));
break;
case(Array::Vec3ArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec3*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3*>(vertices->getDataPointer()));
break;
case(Array::Vec4ArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4*>(vertices->getDataPointer()));
break;
case(Array::Vec2dArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec2d*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2d*>(vertices->getDataPointer()));
break;
case(Array::Vec3dArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec3d*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3d*>(vertices->getDataPointer()));
break;
case(Array::Vec4dArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4d*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4d*>(vertices->getDataPointer()));
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<vertices->getType()<<std::endl;
return;
}
@@ -2241,33 +2269,32 @@ void Geometry::accept(PrimitiveFunctor& functor) const
const Vec2d* vec2dArray = 0;
const Vec3d* vec3dArray = 0;
const Vec4d* vec4dArray = 0;
Array::Type type = _vertexData.array->getType();
Array::Type type = vertices->getType();
switch(type)
{
case(Array::Vec2ArrayType):
vec2Array = static_cast<const Vec2*>(_vertexData.array->getDataPointer());
vec2Array = static_cast<const Vec2*>(vertices->getDataPointer());
break;
case(Array::Vec3ArrayType):
vec3Array = static_cast<const Vec3*>(_vertexData.array->getDataPointer());
vec3Array = static_cast<const Vec3*>(vertices->getDataPointer());
break;
case(Array::Vec4ArrayType):
vec4Array = static_cast<const Vec4*>(_vertexData.array->getDataPointer());
vec4Array = static_cast<const Vec4*>(vertices->getDataPointer());
break;
case(Array::Vec2dArrayType):
vec2dArray = static_cast<const Vec2d*>(_vertexData.array->getDataPointer());
vec2dArray = static_cast<const Vec2d*>(vertices->getDataPointer());
break;
case(Array::Vec3dArrayType):
vec3dArray = static_cast<const Vec3d*>(_vertexData.array->getDataPointer());
vec3dArray = static_cast<const Vec3d*>(vertices->getDataPointer());
break;
case(Array::Vec4dArrayType):
vec4dArray = static_cast<const Vec4d*>(_vertexData.array->getDataPointer());
vec4dArray = static_cast<const Vec4d*>(vertices->getDataPointer());
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<vertices->getType()<<std::endl;
return;
}
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
@@ -2311,7 +2338,7 @@ void Geometry::accept(PrimitiveFunctor& functor) const
}
}
functor.end();
break;
}
@@ -2354,7 +2381,7 @@ void Geometry::accept(PrimitiveFunctor& functor) const
}
++vindex;
}
functor.end();
}
@@ -2487,30 +2514,40 @@ void Geometry::accept(PrimitiveFunctor& functor) const
void Geometry::accept(PrimitiveIndexFunctor& functor) const
{
if (!_vertexData.array.valid() || _vertexData.array->getNumElements()==0) return;
const osg::Array* vertices = _vertexData.array.get();
const osg::IndexArray* indices = _vertexData.indices.get();
switch(_vertexData.array->getType())
if (!vertices && _vertexAttribList.size()>0)
{
osg::notify(osg::INFO)<<"Geometry::accept(PrimitiveIndexFunctor& functor): Using vertex attribute instead"<<std::endl;
vertices = _vertexAttribList[0].array.get();
indices = _vertexAttribList[0].indices.get();
}
if (!vertices || vertices->getNumElements()==0) return;
switch(vertices->getType())
{
case(Array::Vec2ArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec2*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2*>(vertices->getDataPointer()));
break;
case(Array::Vec3ArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec3*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3*>(vertices->getDataPointer()));
break;
case(Array::Vec4ArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4*>(vertices->getDataPointer()));
break;
case(Array::Vec2dArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec2d*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2d*>(vertices->getDataPointer()));
break;
case(Array::Vec3dArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec3d*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3d*>(vertices->getDataPointer()));
break;
case(Array::Vec4dArrayType):
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4d*>(_vertexData.array->getDataPointer()));
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4d*>(vertices->getDataPointer()));
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimitiveIndexFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
notify(WARN)<<"Warning: Geometry::accept(PrimitiveIndexFunctor&) cannot handle Vertex Array type"<<vertices->getType()<<std::endl;
return;
}