From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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@@ -233,7 +233,7 @@
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
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#endif
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// Integer teture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
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// Integer texture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
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#ifndef GL_EXT_texture_integer
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#define GL_RGBA32UI_EXT 0x8D70
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#define GL_RGB32UI_EXT 0x8D71
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@@ -294,7 +294,7 @@
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namespace osg {
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/** Texture pure virtual base class that encapsulates OpenGl texture
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/** Texture pure virtual base class that encapsulates OpenGL texture
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* functionality common to the various types of OSG textures.
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*/
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class OSG_EXPORT Texture : public osg::StateAttribute
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@@ -506,7 +506,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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class TextureObject;
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/** Returns a pointer to the TextureBbject for the current context. */
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/** Returns a pointer to the TextureObject for the current context. */
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inline TextureObject* getTextureObject(unsigned int contextID) const
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{
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return _textureObjectBuffer[contextID].get();
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