From David Callu, added support of 3D text to osgText and associated plugins.
This commit is contained in:
@@ -25,6 +25,7 @@
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#include <osg/TexEnv>
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#include <osgDB/ReaderWriter>
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#include <osgText/Export>
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#include <osgText/KerningType>
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#include <OpenThreads/Mutex>
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@@ -32,12 +33,7 @@ namespace osgText {
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class Font;
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class Text;
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enum KerningType
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{
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KERNING_DEFAULT, //default locked to integer kerning values
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KERNING_UNFITTED, //use floating point value for kerning
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KERNING_NONE //no kerning
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};
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/** Read a font from specified file. The filename may contain a path.
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* It will search for the font file in the following places in this order:
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@@ -179,8 +175,6 @@ protected:
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typedef std::pair< unsigned int, unsigned int > SizePair;
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typedef std::map< SizePair, GlyphMap > SizeGlyphMap;
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mutable FontMutex _serializeFontCallsMutex;
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osg::ref_ptr<osg::TexEnv> _texenv;
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osg::ref_ptr<osg::StateSet> _stateset;
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SizeGlyphMap _sizeGlyphMap;
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284
include/osgText/Font3D
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284
include/osgText/Font3D
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@@ -0,0 +1,284 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_FONT3D
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#define OSGTEXT_FONT3D 1
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#include <string>
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#include <istream>
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#include <osg/Vec2>
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#include <osg/Geometry>
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#include <osgDB/ReaderWriter>
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#include <osgText/Export>
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#include <osgText/KerningType>
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#include <OpenThreads/Mutex>
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namespace osgText {
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class Font3D;
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class Text3D;
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/** Read a font from specified file. The filename may contain a path.
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* It will search for the font file in the following places in this order:
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* - In the current directory
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* - All paths defined in OSG_FILE_PATH or OSGFILEPATH environment variable
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* - Filename with path stripped: In the current directory
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* - Filename with path stripped: All paths defined in OSG_FILE_PATH or OSGFILEPATH
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*
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* Then the file will be searched in OS specific directories in the following order:
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* - Again in the current directory
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* - Windows: In C:/winnt/fonts
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* - Windows: In C:/windows/fonts
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* - Windows: In the fonts directory of the windows install directory
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* - Other OS: In /usr/share/fonts/ttf
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* - Other OS: In /usr/share/fonts/ttf/western
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* - Other OS: In /usr/share/fonts/ttf/decoratives
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*
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* If the given file could not be found, the path part will be stripped and
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* the file will be searched again in the OS specific directories.
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*/
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extern OSGTEXT_EXPORT Font3D* readFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0);
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/** read a font from specified stream.*/
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extern OSGTEXT_EXPORT Font3D* readFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0);
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extern OSGTEXT_EXPORT std::string findFont3DFile(const std::string& str);
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/** Pure virtual base class for fonts.
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* Concrete implementation are the DefaultFont found in src/osgText/DefaultFont.cpp
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* and FreeTypeFont found in src/osgPlugins/freetype/FreeTypeFont.cpp*/
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class OSGTEXT_EXPORT Font3D : public osg::Object
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{
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// declare the interface to a font.
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public:
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// forward declare nested classes.
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class Glyph3D;
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class Font3DImplementation;
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public:
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Font3D(Font3DImplementation* implementation=0);
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virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate
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virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Font3D*>(obj)!=NULL; }
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virtual const char* className() const { return "Font3D"; }
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virtual const char* libraryName() const { return "osgText"; }
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virtual std::string getFileName() const;
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/** Set the pixel width and height hint.*/
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// virtual void setFontResolution(unsigned int width, unsigned int height, unsigned int depth);
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unsigned int getFontWidth() const { return _width; }
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unsigned int getFontHeight() const { return _height; }
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unsigned int getFontDepth() const { return _depth; }
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/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
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virtual osg::Vec2 getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType);
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/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
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virtual Glyph3D* getGlyph(unsigned int charcode);
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/** Return true if this font provides vertical alignments and spacing or glyphs.*/
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virtual bool hasVertical() const;
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/** Return the scale to apply on the glyph to have a charactere size equal to 1 */
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virtual float getScale() const { return _implementation->getScale(); };
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// make Text a friend to allow it add and remove its entry in the Font's _textList.
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friend class Font3DImplementation;
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void setImplementation(Font3DImplementation* implementation);
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Font3DImplementation* getImplementation();
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const Font3DImplementation* getImplementation() const;
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/** Set whether to use a mutex to ensure ref() and unref() */
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virtual void setThreadSafeRefUnref(bool threadSafe);
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typedef OpenThreads::Mutex Font3DMutex;
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/** Get the mutex that enables the serialization of calls to this font.*/
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static Font3DMutex* getSerializeFontCallsMutex();
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protected:
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virtual ~Font3D();
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// void addGlyph(unsigned int width, unsigned int height, unsigned int charcode, Glyph* glyph);
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void addGlyph(unsigned int charcode, Glyph3D* glyph);
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// current active size of font
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unsigned int _depth;
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unsigned int _width;
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unsigned int _height;
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// unsigned int _margin;
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// float _marginRatio;
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typedef std::map<char, osg::ref_ptr<Glyph3D> > Glyph3DMap;
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Glyph3DMap _glyph3DMap;
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osg::ref_ptr<Font3DImplementation> _implementation;
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// declare the nested classes.
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public:
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class Font3DImplementation : public osg::Referenced
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{
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public:
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Font3DImplementation():
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osg::Referenced(true) {}
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virtual std::string getFileName() const = 0;
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/** Set the pixel width and height hint.*/
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// virtual void setFontResolution(unsigned int width, unsigned int height, unsigned int depth) = 0;
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/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
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virtual Glyph3D* getGlyph(unsigned int charcode) = 0;
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/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
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virtual osg::Vec2 getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType) = 0;
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/** Return true if this font provides vertical alignments and spacing or glyphs.*/
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virtual bool hasVertical() const = 0;
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virtual float getScale() const = 0;
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void setFontWidth(unsigned int width) { _facade->_width = width; }
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void setFontHeight(unsigned int height) { _facade->_height = height; }
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void setFontDepth(unsigned int depth) { _facade->_depth = depth; }
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// void addGlyph(unsigned int width, unsigned int height, unsigned int charcode, Glyph3D* glyph)
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// {
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// _facade->addGlyph(width, height, charcode, glyph);
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// }
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//
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// void addGlyph(unsigned int charcode, Glyph3D* glyph)
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// {
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// _facade->addGlyph(charcode, glyph);
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// }
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Font3D* _facade;
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};
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class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
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{
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public:
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Glyph3D(unsigned int glyphCode):
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_glyphCode(glyphCode),
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_horizontalBearing(0,0),
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_horizontalAdvance(0),
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_verticalBearing(0,0),
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_verticalAdvance(0)
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{}
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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// virtual int compare(const osg::StateAttribute& rhs) const;
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//
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// virtual void apply(osg::State& state) const;
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unsigned int getGlyphCode() const { return _glyphCode; }
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void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
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const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }
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void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
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float getHorizontalAdvance() const { return _horizontalAdvance; }
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void setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
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const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }
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void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
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float getVerticalAdvance() const { return _verticalAdvance; }
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void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
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const osg::BoundingBox & getBoundingBox() const { return _bb; }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Get the PrimitiveSetList for the front face. */
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osg::Geometry::PrimitiveSetList & getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
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/** Get the PrimitiveSetList for the wall face. */
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osg::Geometry::PrimitiveSetList & getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
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/** Get et the PrimitiveSetList for the back face. */
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osg::Geometry::PrimitiveSetList & getBackPrimitiveSetList() { return _backPrimitiveSetList; }
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/** Set the VertexArray of the glyph. */
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void setVertexArray(osg::Vec3Array * va) { _vertexArray = va; }
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/** Get the VertexArray of the glyph. */
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osg::Vec3Array * getVertexArray() { return _vertexArray.get(); }
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/** Get the NormalArray for the wall face. */
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osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
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float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
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float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
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float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
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float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
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void setWidth(float width) { _width = width; }
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float getWidth() { return _width; }
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void setHeight(float height) { _height = height; }
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float getHeight() { return _height; }
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protected:
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virtual ~Glyph3D() {}
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unsigned int _glyphCode;
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osg::Vec2 _horizontalBearing;
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float _horizontalAdvance;
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osg::Vec2 _verticalBearing;
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float _verticalAdvance;
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osg::BoundingBox _bb;
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// osg::Vec2 _advance;
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float _width;
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float _height;
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osg::ref_ptr<osg::Vec3Array> _vertexArray;
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osg::ref_ptr<osg::Vec3Array> _normalArray;
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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};
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};
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}
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#endif
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26
include/osgText/KerningType
Normal file
26
include/osgText/KerningType
Normal file
@@ -0,0 +1,26 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_KERNINGTYPE
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#define OSGTEXT_KERNINGTYPE
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namespace osgText
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{
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enum KerningType
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{
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KERNING_DEFAULT, //default locked to integer kerning values
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KERNING_UNFITTED, //use floating point value for kerning
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KERNING_NONE //no kerning
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};
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}
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#endif /*OSGTEXT_KERNINGTYPE*/
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@@ -14,16 +14,17 @@
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#ifndef OSGTEXT_TEXT
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#define OSGTEXT_TEXT 1
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#include <osg/Drawable>
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#include <osg/Quat>
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#include <osgText/TextBase>
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#include <osgText/Font>
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#include <osgText/String>
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namespace osgText {
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class OSGTEXT_EXPORT Text : public osg::Drawable
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class OSGTEXT_EXPORT Text : public osgText::TextBase
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{
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public:
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@@ -50,179 +51,14 @@ public:
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const Font* getFont() const { return _font.get(); }
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/** Set the Font reference width and height resolution in texels.
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* Note, the size may not be supported by current font,
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* the closest supported font size will be selected.*/
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void setFontResolution(unsigned int width, unsigned int height);
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unsigned int getFontWidth() const { return _fontWidth; }
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unsigned int getFontHeight() const { return _fontHeight; }
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/** Set the text using a osgText::String.*/
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void setText(const String& text);
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/** Set the text using a std::string,
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* which is converted to an internal TextString.*/
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void setText(const std::string& text);
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/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
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* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
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void setText(const std::string& text,String::Encoding encoding);
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/** Set the text using a wchar_t string,
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* which is converted to an internal TextString.*/
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void setText(const wchar_t* text);
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/** Get the text string.
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* Note, if you modify the string you must call Text::update() for
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* the internal glyph reprentation to be updated.*/
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String& getText() { return _text; }
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/** Get the const text string.*/
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const String& getText() const { return _text; }
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/** update internal glyph respresnetation used for rendering,
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* and bounding volume.*/
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void update() { computeGlyphRepresentation(); }
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/** Set the rendered character size in object coordinates.*/
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void setCharacterSize(float height,float aspectRatio=1.0f);
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float getCharacterHeight() const { return _characterHeight; }
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float getCharacterAspectRatio() const { return _characterAspectRatio; }
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enum CharacterSizeMode
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{
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OBJECT_COORDS, /// default
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SCREEN_COORDS, /// internally scale the characters to be constant screen size.
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OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT /// text that behavaves like OBJECT_COORDS sized text when a long distance way, but has its screen sized capped automatically when the viewer gets near.
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};
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/** Set how the CharacterSize value relates to the final rendered character.*/
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void setCharacterSizeMode(CharacterSizeMode mode) { _characterSizeMode = mode; }
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/** Get the CharacterSizeMode.*/
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CharacterSizeMode getCharacterSizeMode() const { return _characterSizeMode; }
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/** Set the maximum width of the text box.
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* With horizontal layouts any characters which do not fit are wrapped around.
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* 0 or negative values indicate that no maximum width is set, lines can be as long as
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* they need be to fit thre required text*/
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void setMaximumWidth(float maximumWidth);
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/** Get the maximim width of the text box.*/
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float getMaximumWidth() const { return _maximumWidth; }
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/** Set the maximum height of the text box.
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* With horizontal layouts any characters which do not fit are wrapped around.
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* 0 or negative values indicate that no maximum height is set, lines can be as long as
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* they need be to fit the required text*/
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void setMaximumHeight(float maximumHeight);
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/** Get the maximum height of the text box.*/
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float getMaximumHeight() const { return _maximumHeight; }
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/** Set the line spacing of the text box, given as a percentage of
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* the character height. The default value is 0 for backward
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* compatibility. For longer paragraphs of text, a value of at
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* least 25% (i.e. set line spacing to 0.25) is recommended. */
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void setLineSpacing(float lineSpacing);
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/** Get the line spacing of the text box. */
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float getLineSpacing() const { return _lineSpacing; }
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/** Set the position of text.*/
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void setPosition(const osg::Vec3& pos);
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/** Get the position of text.*/
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const osg::Vec3& getPosition() const { return _position; }
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enum AlignmentType
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{
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LEFT_TOP,
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LEFT_CENTER,
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LEFT_BOTTOM,
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CENTER_TOP,
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CENTER_CENTER,
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CENTER_BOTTOM,
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RIGHT_TOP,
|
||||
RIGHT_CENTER,
|
||||
RIGHT_BOTTOM,
|
||||
|
||||
LEFT_BASE_LINE,
|
||||
CENTER_BASE_LINE,
|
||||
RIGHT_BASE_LINE,
|
||||
|
||||
LEFT_BOTTOM_BASE_LINE,
|
||||
CENTER_BOTTOM_BASE_LINE,
|
||||
RIGHT_BOTTOM_BASE_LINE,
|
||||
|
||||
BASE_LINE = LEFT_BASE_LINE /// default.
|
||||
|
||||
};
|
||||
|
||||
void setAlignment(AlignmentType alignment);
|
||||
AlignmentType getAlignment() const { return _alignment; }
|
||||
|
||||
|
||||
enum AxisAlignment
|
||||
{
|
||||
XY_PLANE,
|
||||
REVERSED_XY_PLANE,
|
||||
XZ_PLANE,
|
||||
REVERSED_XZ_PLANE,
|
||||
YZ_PLANE,
|
||||
REVERSED_YZ_PLANE,
|
||||
SCREEN,
|
||||
USER_DEFINED_ROTATION
|
||||
};
|
||||
|
||||
void setAxisAlignment(AxisAlignment axis);
|
||||
AxisAlignment getAxisAlignment() const { return _axisAlignment; }
|
||||
|
||||
void setRotation(const osg::Quat& quat);
|
||||
const osg::Quat& getRotation() const { return _rotation; }
|
||||
|
||||
void setAutoRotateToScreen(bool autoRotateToScreen);
|
||||
bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
|
||||
|
||||
enum Layout
|
||||
{
|
||||
LEFT_TO_RIGHT, /// default
|
||||
RIGHT_TO_LEFT,
|
||||
VERTICAL
|
||||
};
|
||||
|
||||
void setLayout(Layout layout);
|
||||
|
||||
Layout getLayout() const { return _layout; }
|
||||
|
||||
|
||||
void setColor(const osg::Vec4& color);
|
||||
|
||||
const osg::Vec4& getColor() const { return _color; }
|
||||
|
||||
|
||||
enum DrawModeMask
|
||||
{
|
||||
TEXT = 1, /// default
|
||||
BOUNDINGBOX = 2,
|
||||
ALIGNMENT = 4
|
||||
};
|
||||
|
||||
void setDrawMode(unsigned int mode);
|
||||
|
||||
unsigned int getDrawMode() const { return _drawMode; }
|
||||
|
||||
|
||||
|
||||
enum BackdropType
|
||||
{
|
||||
DROP_SHADOW_BOTTOM_RIGHT = 0, // usually the type of shadow you see
|
||||
@@ -417,13 +253,7 @@ public:
|
||||
const osg::Vec4& getColorGradientTopRight() const { return _colorGradientTopRight; }
|
||||
|
||||
|
||||
void setKerningType(KerningType kerningType) { _kerningType = kerningType; }
|
||||
|
||||
KerningType getKerningType() const { return _kerningType; }
|
||||
|
||||
/** Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise */
|
||||
unsigned int getLineCount() const { return _lineCount; }
|
||||
|
||||
|
||||
/** Draw the text.*/
|
||||
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
|
||||
|
||||
@@ -454,9 +284,9 @@ public:
|
||||
* for all graphics contexts. */
|
||||
virtual void releaseGLObjects(osg::State* state=0) const;
|
||||
|
||||
// make Font a friend to allow it set the _font to 0 if the font is
|
||||
// forcefully unloaded.
|
||||
friend class Font;
|
||||
// // make Font a friend to allow it set the _font to 0 if the font is
|
||||
// // forcefully unloaded.
|
||||
// friend class Font;
|
||||
public:
|
||||
|
||||
// internal structures, variable and methods used for rendering of characters.
|
||||
@@ -510,7 +340,6 @@ public:
|
||||
return _textureGlyphQuadMap;
|
||||
}
|
||||
|
||||
virtual osg::BoundingBox computeBound() const;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -523,26 +352,7 @@ protected:
|
||||
|
||||
// members which have public access.
|
||||
osg::ref_ptr<Font> _font;
|
||||
unsigned int _fontWidth;
|
||||
unsigned int _fontHeight;
|
||||
float _characterHeight;
|
||||
float _characterAspectRatio;
|
||||
CharacterSizeMode _characterSizeMode;
|
||||
float _maximumWidth;
|
||||
float _maximumHeight;
|
||||
float _lineSpacing;
|
||||
|
||||
String _text;
|
||||
osg::Vec3 _position;
|
||||
AlignmentType _alignment;
|
||||
AxisAlignment _axisAlignment;
|
||||
osg::Quat _rotation;
|
||||
bool _autoRotateToScreen;
|
||||
Layout _layout;
|
||||
osg::Vec4 _color;
|
||||
unsigned int _drawMode;
|
||||
KerningType _kerningType;
|
||||
unsigned int _lineCount;
|
||||
|
||||
// iternal map used for rendering. Set up by the computeGlyphRepresentation() method.
|
||||
mutable TextureGlyphQuadMap _textureGlyphQuadMap;
|
||||
@@ -551,31 +361,9 @@ protected:
|
||||
|
||||
// internal caches of the positioning of the text.
|
||||
|
||||
struct AutoTransformCache
|
||||
{
|
||||
AutoTransformCache():
|
||||
_traversalNumber(-1),
|
||||
_width(0),
|
||||
_height(0) {}
|
||||
|
||||
int _traversalNumber;
|
||||
int _width;
|
||||
int _height;
|
||||
osg::Vec3 _transformedPosition;
|
||||
osg::Matrix _modelview;
|
||||
osg::Matrix _projection;
|
||||
osg::Matrix _matrix;
|
||||
};
|
||||
|
||||
mutable osg::buffered_object<AutoTransformCache> _autoTransformCache;
|
||||
mutable osg::Vec3 _offset;
|
||||
mutable osg::Vec3 _normal;
|
||||
mutable osg::BoundingBox _textBB;
|
||||
|
||||
|
||||
bool computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height) const;
|
||||
void computePositions();
|
||||
void computePositions(unsigned int contextID) const;
|
||||
|
||||
virtual void computePositions(unsigned int contextID) const;
|
||||
|
||||
void computeBackdropPositions(unsigned int contextID) const;
|
||||
void computeBackdropBoundingBox() const;
|
||||
|
||||
292
include/osgText/TextBase
Normal file
292
include/osgText/TextBase
Normal file
@@ -0,0 +1,292 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGTEXT_TEXTBASE
|
||||
#define OSGTEXT_TEXTBASE 1
|
||||
|
||||
#include <osg/Drawable>
|
||||
|
||||
#include <osgText/String>
|
||||
#include <osgText/KerningType>
|
||||
|
||||
namespace osgText {
|
||||
|
||||
|
||||
class OSGTEXT_EXPORT TextBase : public osg::Drawable
|
||||
{
|
||||
public:
|
||||
|
||||
TextBase();
|
||||
TextBase(const TextBase& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
//virtual osg::Object* cloneType() const { return new Text(); }
|
||||
//virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); }
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const TextBase*>(obj)!=NULL; }
|
||||
virtual const char* className() const { return "TextBase"; }
|
||||
virtual const char* libraryName() const { return "osgText"; }
|
||||
|
||||
|
||||
/** Set the Font reference width and height resolution in texels.
|
||||
* Note, the size may not be supported by current font,
|
||||
* the closest supported font size will be selected.*/
|
||||
void setFontResolution(unsigned int width, unsigned int height);
|
||||
|
||||
unsigned int getFontWidth() const { return _fontWidth; }
|
||||
unsigned int getFontHeight() const { return _fontHeight; }
|
||||
|
||||
|
||||
/** Set the text using a osgText::String.*/
|
||||
void setText(const String& text);
|
||||
|
||||
/** Set the text using a std::string,
|
||||
* which is converted to an internal TextString.*/
|
||||
void setText(const std::string& text);
|
||||
|
||||
/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
|
||||
* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
|
||||
void setText(const std::string& text,String::Encoding encoding);
|
||||
|
||||
/** Set the text using a wchar_t string,
|
||||
* which is converted to an internal TextString.*/
|
||||
void setText(const wchar_t* text);
|
||||
|
||||
/** Get the text string.
|
||||
* Note, if you modify the string you must call Text::update() for
|
||||
* the internal glyph reprentation to be updated.*/
|
||||
String& getText() { return _text; }
|
||||
|
||||
/** Get the const text string.*/
|
||||
const String& getText() const { return _text; }
|
||||
|
||||
/** update internal glyph respresentation used for rendering,
|
||||
* and bounding volume.*/
|
||||
void update() { computeGlyphRepresentation(); }
|
||||
|
||||
|
||||
/** Set the rendered character size in object coordinates.*/
|
||||
void setCharacterSize(float height,float aspectRatio=1.0f);
|
||||
|
||||
float getCharacterHeight() const { return _characterHeight; }
|
||||
float getCharacterAspectRatio() const { return _characterAspectRatio; }
|
||||
|
||||
enum CharacterSizeMode
|
||||
{
|
||||
OBJECT_COORDS, /// default
|
||||
SCREEN_COORDS, /// internally scale the characters to be constant screen size.
|
||||
OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT /// text that behavaves like OBJECT_COORDS sized text when a long distance way, but has its screen sized capped automatically when the viewer gets near.
|
||||
};
|
||||
|
||||
/** Set how the CharacterSize value relates to the final rendered character.*/
|
||||
void setCharacterSizeMode(CharacterSizeMode mode) { _characterSizeMode = mode; }
|
||||
|
||||
/** Get the CharacterSizeMode.*/
|
||||
CharacterSizeMode getCharacterSizeMode() const { return _characterSizeMode; }
|
||||
|
||||
|
||||
/** Set the maximum width of the text box.
|
||||
* With horizontal layouts any characters which do not fit are wrapped around.
|
||||
* 0 or negative values indicate that no maximum width is set, lines can be as long as
|
||||
* they need be to fit thre required text*/
|
||||
void setMaximumWidth(float maximumWidth);
|
||||
|
||||
/** Get the maximim width of the text box.*/
|
||||
float getMaximumWidth() const { return _maximumWidth; }
|
||||
|
||||
/** Set the maximum height of the text box.
|
||||
* With horizontal layouts any characters which do not fit are wrapped around.
|
||||
* 0 or negative values indicate that no maximum height is set, lines can be as long as
|
||||
* they need be to fit the required text*/
|
||||
void setMaximumHeight(float maximumHeight);
|
||||
|
||||
/** Get the maximum height of the text box.*/
|
||||
float getMaximumHeight() const { return _maximumHeight; }
|
||||
|
||||
/** Set the line spacing of the text box, given as a percentage of
|
||||
* the character height. The default value is 0 for backward
|
||||
* compatibility. For longer paragraphs of text, a value of at
|
||||
* least 25% (i.e. set line spacing to 0.25) is recommended. */
|
||||
void setLineSpacing(float lineSpacing);
|
||||
|
||||
/** Get the line spacing of the text box. */
|
||||
float getLineSpacing() const { return _lineSpacing; }
|
||||
|
||||
|
||||
|
||||
/** Set the position of text.*/
|
||||
void setPosition(const osg::Vec3& pos);
|
||||
|
||||
/** Get the position of text.*/
|
||||
const osg::Vec3& getPosition() const { return _position; }
|
||||
|
||||
|
||||
enum AlignmentType
|
||||
{
|
||||
LEFT_TOP,
|
||||
LEFT_CENTER,
|
||||
LEFT_BOTTOM,
|
||||
|
||||
CENTER_TOP,
|
||||
CENTER_CENTER,
|
||||
CENTER_BOTTOM,
|
||||
|
||||
RIGHT_TOP,
|
||||
RIGHT_CENTER,
|
||||
RIGHT_BOTTOM,
|
||||
|
||||
LEFT_BASE_LINE,
|
||||
CENTER_BASE_LINE,
|
||||
RIGHT_BASE_LINE,
|
||||
|
||||
LEFT_BOTTOM_BASE_LINE,
|
||||
CENTER_BOTTOM_BASE_LINE,
|
||||
RIGHT_BOTTOM_BASE_LINE,
|
||||
|
||||
BASE_LINE = LEFT_BASE_LINE /// default.
|
||||
|
||||
};
|
||||
|
||||
void setAlignment(AlignmentType alignment);
|
||||
AlignmentType getAlignment() const { return _alignment; }
|
||||
|
||||
|
||||
enum AxisAlignment
|
||||
{
|
||||
XY_PLANE,
|
||||
REVERSED_XY_PLANE,
|
||||
XZ_PLANE,
|
||||
REVERSED_XZ_PLANE,
|
||||
YZ_PLANE,
|
||||
REVERSED_YZ_PLANE,
|
||||
SCREEN,
|
||||
USER_DEFINED_ROTATION
|
||||
};
|
||||
|
||||
void setAxisAlignment(AxisAlignment axis);
|
||||
AxisAlignment getAxisAlignment() const { return _axisAlignment; }
|
||||
|
||||
void setRotation(const osg::Quat& quat);
|
||||
const osg::Quat& getRotation() const { return _rotation; }
|
||||
|
||||
void setAutoRotateToScreen(bool autoRotateToScreen);
|
||||
bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
|
||||
|
||||
enum Layout
|
||||
{
|
||||
LEFT_TO_RIGHT, /// default
|
||||
RIGHT_TO_LEFT,
|
||||
VERTICAL
|
||||
};
|
||||
|
||||
void setLayout(Layout layout);
|
||||
|
||||
Layout getLayout() const { return _layout; }
|
||||
|
||||
|
||||
enum DrawModeMask
|
||||
{
|
||||
TEXT = 1, /// default
|
||||
BOUNDINGBOX = 2,
|
||||
ALIGNMENT = 4
|
||||
};
|
||||
|
||||
void setDrawMode(unsigned int mode);
|
||||
|
||||
unsigned int getDrawMode() const { return _drawMode; }
|
||||
|
||||
|
||||
void setKerningType(KerningType kerningType) { _kerningType = kerningType; }
|
||||
|
||||
KerningType getKerningType() const { return _kerningType; }
|
||||
|
||||
/** Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise */
|
||||
unsigned int getLineCount() const { return _lineCount; }
|
||||
|
||||
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
|
||||
virtual void setThreadSafeRefUnref(bool threadSafe);
|
||||
|
||||
/** Resize any per context GLObject buffers to specified size. */
|
||||
virtual void resizeGLObjectBuffers(unsigned int maxSize);
|
||||
|
||||
/** If State is non-zero, this function releases OpenGL objects for
|
||||
* the specified graphics context. Otherwise, releases OpenGL objexts
|
||||
* for all graphics contexts. */
|
||||
virtual void releaseGLObjects(osg::State* state=0) const;
|
||||
|
||||
|
||||
virtual osg::BoundingBox computeBound() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~TextBase();
|
||||
|
||||
void positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength);
|
||||
void computePositions();
|
||||
String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last);
|
||||
|
||||
|
||||
virtual void computePositions(unsigned int contextID) const = 0;
|
||||
virtual void computeGlyphRepresentation() = 0;
|
||||
|
||||
|
||||
// members which have public access.
|
||||
unsigned int _fontWidth;
|
||||
unsigned int _fontHeight;
|
||||
float _characterHeight;
|
||||
float _characterAspectRatio;
|
||||
CharacterSizeMode _characterSizeMode;
|
||||
float _maximumWidth;
|
||||
float _maximumHeight;
|
||||
float _lineSpacing;
|
||||
|
||||
String _text;
|
||||
osg::Vec3 _position;
|
||||
AlignmentType _alignment;
|
||||
AxisAlignment _axisAlignment;
|
||||
osg::Quat _rotation;
|
||||
bool _autoRotateToScreen;
|
||||
Layout _layout;
|
||||
unsigned int _drawMode;
|
||||
KerningType _kerningType;
|
||||
unsigned int _lineCount;
|
||||
|
||||
|
||||
|
||||
// internal caches of the positioning of the text.
|
||||
|
||||
struct AutoTransformCache
|
||||
{
|
||||
AutoTransformCache():
|
||||
_traversalNumber(-1),
|
||||
_width(0),
|
||||
_height(0) {}
|
||||
|
||||
int _traversalNumber;
|
||||
int _width;
|
||||
int _height;
|
||||
osg::Vec3 _transformedPosition;
|
||||
osg::Matrix _modelview;
|
||||
osg::Matrix _projection;
|
||||
osg::Matrix _matrix;
|
||||
};
|
||||
|
||||
mutable osg::buffered_object<AutoTransformCache> _autoTransformCache;
|
||||
mutable osg::Vec3 _offset;
|
||||
mutable osg::Vec3 _normal;
|
||||
mutable osg::BoundingBox _textBB;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user