From David Callu, added support of 3D text to osgText and associated plugins.
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@@ -34,8 +34,8 @@ static OpenThreads::ReentrantMutex s_FontFileMutex;
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Font::FontMutex* osgText::Font::getSerializeFontCallsMutex()
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{
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static OpenThreads::Mutex s_FontCallsMutex;
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return &s_FontCallsMutex;
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static OpenThreads::Mutex s_serializeFontCallsMutex;
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return &s_serializeFontCallsMutex;
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}
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std::string osgText::findFontFile(const std::string& str)
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