Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
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@@ -25,7 +25,6 @@
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namespace osg {
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// forward declare
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class State;
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class UserDataContainer;
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class Node;
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class NodeVisitor;
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@@ -30,6 +30,7 @@ namespace osg {
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class DeleteHandler;
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class Observer;
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class ObserverSet;
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class State;
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/** template class to help enforce static initialization order. */
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template <typename T, T M()>
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@@ -115,7 +116,15 @@ class OSG_EXPORT Referenced
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/** Remove Observer that is observing this object.*/
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void removeObserver(Observer* observer) const;
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public:
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const {}
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public:
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friend class DeleteHandler;
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@@ -161,6 +161,9 @@ class OSG_EXPORT View : public virtual osg::Object
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void updateSlaves();
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected :
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virtual ~View();
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