Added support for passing on slave Camera's StateSet's to the rendering backend.
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@@ -960,6 +960,7 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
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#endif
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if (_globalStateSet.valid()) cullVisitor->pushStateSet(_globalStateSet.get());
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if (_secondaryStateSet.valid()) cullVisitor->pushStateSet(_secondaryStateSet.get());
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if (_localStateSet.valid()) cullVisitor->pushStateSet(_localStateSet.get());
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@@ -982,6 +983,7 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
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cullVisitor->popViewport();
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if (_localStateSet.valid()) cullVisitor->popStateSet();
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if (_secondaryStateSet.valid()) cullVisitor->popStateSet();
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if (_globalStateSet.valid()) cullVisitor->popStateSet();
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