Change the setViewAsLookAt method to use Vec3d rather than Vec3 for better precision

This commit is contained in:
Robert Osfield
2008-03-04 11:53:09 +00:00
parent 2db68f98a8
commit f7c33bb2e8
3 changed files with 28 additions and 14 deletions

View File

@@ -231,12 +231,17 @@ bool Camera::getProjectionMatrixAsPerspective(double& fovy,double& aspectRatio,
return _projectionMatrix.getPerspective(fovy, aspectRatio, zNear, zFar);
}
void Camera::setViewMatrixAsLookAt(const Vec3& eye,const Vec3& center,const Vec3& up)
void Camera::setViewMatrixAsLookAt(const Vec3d& eye,const Vec3d& center,const Vec3d& up)
{
setViewMatrix(osg::Matrixd::lookAt(eye,center,up));
}
void Camera::getViewMatrixAsLookAt(Vec3& eye,Vec3& center,Vec3& up,float lookDistance)
void Camera::getViewMatrixAsLookAt(Vec3d& eye,Vec3d& center,Vec3d& up,double lookDistance)
{
_viewMatrix.getLookAt(eye,center,up,lookDistance);
}
void Camera::getViewMatrixAsLookAt(Vec3f& eye,Vec3f& center,Vec3f& up,float lookDistance)
{
_viewMatrix.getLookAt(eye,center,up,lookDistance);
}