following guidance from OpenGL Common Mistakes:

mipmaps should be upload with glTexImage2D and not glTexSubImage2D
This commit is contained in:
Julien Valentin
2017-11-04 17:28:14 +01:00
parent 24f8a01f17
commit f7f76a1029

View File

@@ -2298,9 +2298,8 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
if (height == 0)
height = 1;
glTexSubImage2D( target, k,
0, 0,
width, height,
glTexImage2D( target, k, _internalFormat,
width, height, _borderWidth,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
dataPtr + image->getMipmapOffset(k));
@@ -2603,12 +2602,11 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
if (height == 0)
height = 1;
glTexSubImage2D( target, k,
0, 0,
width, height,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
dataPtr + image->getMipmapOffset(k));
glTexImage2D( target, k, _internalFormat,
width, height, _borderWidth,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
dataPtr + image->getMipmapOffset(k));
width >>= 1;
height >>= 1;