Addd control for serializing draw dispatch.
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@@ -152,7 +152,6 @@ static OpenThreads::Mutex s_drawSerializerMutex;
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Renderer::Renderer(osg::Camera* camera):
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osg::GraphicsOperation("Renderer",true),
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OpenGLQuerySupport(),
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_serializeDraw(true),
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_camera(camera),
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_done(false),
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_graphicsThreadDoesCull(true)
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@@ -305,8 +304,6 @@ void Renderer::draw()
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osgUtil::SceneView* sceneView = _drawQueue.takeFront();
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DEBUG_MESSAGE<<"draw() got SceneView "<<sceneView<<std::endl;
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osg::GraphicsContext* compileContext = osg::GraphicsContext::getCompileContext(sceneView->getState()->getContextID());
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@@ -365,8 +362,11 @@ void Renderer::draw()
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}
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osg::Timer_t beforeDrawTick;
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bool serializeDraw = sceneView->getDisplaySettings()->getSerializeDrawDispatch();
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if (_serializeDraw)
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if (serializeDraw)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_drawSerializerMutex);
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beforeDrawTick = osg::Timer::instance()->tick();
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@@ -487,7 +487,9 @@ void Renderer::cull_draw()
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osg::Timer_t beforeDrawTick;
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if (_serializeDraw)
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bool serializeDraw = sceneView->getDisplaySettings()->getSerializeDrawDispatch();
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if (serializeDraw)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_drawSerializerMutex);
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