Removed osgGA::GUIEventHandlerVisitor and osgGA::SetSceneVistor classes/headers as

this classes weren't being actively used the distribution, effectively being noops.
This commit is contained in:
Robert Osfield
2006-10-06 09:54:45 +00:00
parent 2f5b7c2e6a
commit f95a913daa
26 changed files with 79 additions and 448 deletions

View File

@@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_GEOSTATE_MANIPULATOR
#define OSGGA_GEOSTATE_MANIPULATOR 1
#ifndef OSGGA_STATESTATE_MANIPULATOR
#define OSGGA_STATESTATE_MANIPULATOR 1
#include <osgGA/Export>
#include <osgGA/GUIEventAdapter>
@@ -38,21 +38,18 @@ public:
virtual const char* className() const { return "StateSetManipulator"; }
/** attach a geostate to the manipulator to be used for specifying view.*/
/** attach a STATESTATE to the manipulator to be used for specifying view.*/
virtual void setStateSet(osg::StateSet*);
/** get the attached a geostate.*/
/** get the attached a STATESTATE.*/
virtual osg::StateSet * getStateSet();
/** get the attached a geostate.*/
/** get the attached a STATESTATE.*/
virtual const osg::StateSet * getStateSet() const;
/** Handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Handle visitations */
virtual void accept(GUIEventHandlerVisitor&);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
@@ -75,7 +72,7 @@ public:
protected:
// Reference pointer to a geostate
// Reference pointer to a STATESTATE
osg::ref_ptr<osg::StateSet> _drawState;
bool _backface;