Removed osgGA::GUIEventHandlerVisitor and osgGA::SetSceneVistor classes/headers as
this classes weren't being actively used the distribution, effectively being noops.
This commit is contained in:
@@ -12,9 +12,7 @@ CXXFILES = \
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EventQueue.cpp\
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GUIEventAdapter.cpp\
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GUIEventHandler.cpp\
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GUIEventHandlerVisitor.cpp\
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KeySwitchMatrixManipulator.cpp\
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SetSceneViewVisitor.cpp\
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StateSetManipulator.cpp\
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SimpleViewer.cpp\
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TerrainManipulator.cpp\
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@@ -49,52 +49,3 @@ void GUIEventHandler::event(osg::NodeVisitor* nv, osg::Drawable* drawable)
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}
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}
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void CompositeGUIEventHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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for (ChildList::const_iterator itr=_children.begin();
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itr!=_children.end();
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++itr)
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{
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(*itr)->getUsage(usage);
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}
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}
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bool CompositeGUIEventHandler::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa, osg::Object* object, osg::NodeVisitor* nv)
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{
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bool result=false;
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for (ChildList::iterator itr=_children.begin();
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itr!=_children.end();
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++itr)
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{
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result |= (*itr)->handle(ea, aa, object, nv);
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}
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return result;
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}
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bool CompositeGUIEventHandler::addChild(GUIEventHandler *child)
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{
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if (child && !containsNode(child))
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{
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// note ref_ptr<> automatically handles incrementing child's reference count.
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_children.push_back(child);
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return true;
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}
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else return false;
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}
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bool CompositeGUIEventHandler::removeChild(GUIEventHandler *child)
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{
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ChildList::iterator itr = findChild(child);
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if (itr!=_children.end())
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{
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// note ref_ptr<> automatically handles decrementing child's reference count.
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_children.erase(itr);
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return true;
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}
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else return false;
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}
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@@ -1,9 +0,0 @@
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#include <osgGA/GUIEventHandlerVisitor>
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#include <osgGA/GUIEventHandler>
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void osgGA::GUIEventHandlerVisitor::visit(osgGA::CompositeGUIEventHandler& cgeh)
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{
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for(unsigned int i=0; i<cgeh.getNumChildren(); i++){
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cgeh.getChild(i)->accept(*this);
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}
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}
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@@ -1,16 +0,0 @@
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#include <osgGA/SetSceneViewVisitor>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/MatrixManipulator>
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void osgGA::SetSceneViewVisitor::visit(osgGA::MatrixManipulator& cm)
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{
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cm.setNode(_sceneView->getSceneData());
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cm.setByInverseMatrix(_sceneView->getViewMatrix());
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cm.init(*getGUIEventAdapter(),*getGUIActionAdapter());
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cm.home(*getGUIEventAdapter(),*getGUIActionAdapter());
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}
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void osgGA::SetSceneViewVisitor::visit(osgGA::StateSetManipulator& ssm)
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{
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ssm.setStateSet(_sceneView->getGlobalStateSet());
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}
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@@ -113,10 +113,6 @@ void StateSetManipulator::getUsage(osg::ApplicationUsage& usage) const
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usage.addKeyboardMouseBinding("w","Toggle polygon fill mode between fill, line (wire frame) and points");
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}
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void StateSetManipulator::accept(GUIEventHandlerVisitor& gehv)
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{
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gehv.visit(*this);
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}
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void StateSetManipulator::setBackfaceEnabled(bool newbackface)
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{
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@@ -1258,10 +1258,12 @@ bool ViewerEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActio
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}
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#ifdef COMPILE_COMPOSITE_EVENTHANDLER
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void ViewerEventHandler::accept(osgGA::GUIEventHandlerVisitor& gehv)
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{
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gehv.visit(*this);
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}
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#endif
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void ViewerEventHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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@@ -217,7 +217,6 @@ BEGIN_OBJECT_REFLECTOR(osg::Drawable::DrawCallback)
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I_Method0(const char *, className);
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I_Method2(void, drawImplementation, IN, osg::State &, x, IN, const osg::Drawable *, x);
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I_Method2(void, drawImplementation, IN, osg::RenderInfo &, renderInfo, IN, const osg::Drawable *, drawable);
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Drawable::EventCallback)
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@@ -15,7 +15,6 @@
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#include <osg/NodeCallback>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/State>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -40,7 +39,6 @@ BEGIN_OBJECT_REFLECTOR(osg::NodeCallback)
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I_Method0(const osg::NodeCallback *, getNestedCallback);
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I_Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc);
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I_Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc);
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
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I_Property(osg::NodeCallback *, NestedCallback);
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I_PublicMemberProperty(osg::ref_ptr< osg::NodeCallback >, _nestedCallback);
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END_REFLECTOR
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@@ -10,11 +10,10 @@ CXXFILES =\
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GUIActionAdapter.cpp\
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GUIEventAdapter.cpp\
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GUIEventHandler.cpp\
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GUIEventHandlerVisitor.cpp\
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GraphicsWindow.cpp\
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KeySwitchMatrixManipulator.cpp\
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MatrixManipulator.cpp\
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NodeTrackerManipulator.cpp\
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SetSceneViewVisitor.cpp\
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SimpleViewer.cpp\
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StateSetManipulator.cpp\
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TerrainManipulator.cpp\
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@@ -19,7 +19,6 @@
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/GUIEventHandlerVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -29,28 +28,6 @@
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgGA::GUIEventHandler > >, osgGA::CompositeGUIEventHandler::ChildList);
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BEGIN_OBJECT_REFLECTOR(osgGA::CompositeGUIEventHandler)
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I_BaseType(osgGA::GUIEventHandler);
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I_Constructor0();
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I_Method0(const char *, className);
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I_Method0(const osgGA::CompositeGUIEventHandler *, getComposite);
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I_Method0(osgGA::CompositeGUIEventHandler *, getComposite);
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I_Method4(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa, IN, osg::Object *, object, IN, osg::NodeVisitor *, nv);
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I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, v);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Method1(bool, addChild, IN, osgGA::GUIEventHandler *, geh);
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I_Method1(bool, removeChild, IN, osgGA::GUIEventHandler *, geh);
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I_Method0(unsigned int, getNumChildren);
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I_Method1(osgGA::GUIEventHandler *, getChild, IN, unsigned int, i);
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I_Method1(const osgGA::GUIEventHandler *, getChild, IN, unsigned int, i);
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I_Method1(bool, containsNode, IN, const osgGA::GUIEventHandler *, node);
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I_Method1(osgGA::CompositeGUIEventHandler::ChildList::iterator, findChild, IN, const osgGA::GUIEventHandler *, node);
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I_ArrayProperty_GA(osgGA::GUIEventHandler *, Child, Children, unsigned int, bool);
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I_ReadOnlyProperty(osgGA::CompositeGUIEventHandler *, Composite);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventHandler)
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I_BaseType(osg::NodeCallback);
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I_BaseType(osg::Drawable::EventCallback);
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@@ -62,25 +39,13 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventHandler)
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method2(void, event, IN, osg::NodeVisitor *, nv, IN, osg::Drawable *, drawable);
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I_Method0(const osgGA::CompositeGUIEventHandler *, getComposite);
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I_Method0(osgGA::CompositeGUIEventHandler *, getComposite);
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I_Method4(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa, IN, osg::Object *, x, IN, osg::NodeVisitor *, x);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x);
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I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, x);
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I_ReadOnlyProperty(osgGA::CompositeGUIEventHandler *, Composite);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventHandler >)
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BEGIN_VALUE_REFLECTOR(osgGA::GUIEventHandlerVisitor)
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I_Constructor0();
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I_Constructor1(IN, osgGA::GUIEventHandler *, ptr);
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I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
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I_Method0(osgGA::GUIEventHandler *, get);
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I_Method0(bool, valid);
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I_Method0(osgGA::GUIEventHandler *, release);
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I_Method1(void, swap, IN, osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
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I_ReadOnlyProperty(osgGA::GUIEventHandler *, );
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I_Method1(void, visit, IN, osgGA::GUIEventHandler &, x);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgGA::GUIEventHandler > >);
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@@ -1,38 +0,0 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/GUIEventHandlerVisitor>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/StateSetManipulator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventHandlerVisitor)
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I_Method1(void, visit, IN, osgGA::GUIEventHandler &, x);
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I_Method1(void, visit, IN, osgGA::CompositeGUIEventHandler &, x);
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I_Method1(void, visit, IN, osgGA::MatrixManipulator &, x);
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I_Method1(void, visit, IN, osgGA::StateSetManipulator &, x);
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I_Method0(const osgGA::GUIEventAdapter *, getGUIEventAdapter);
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I_Method0(osgGA::GUIActionAdapter *, getGUIActionAdapter);
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I_ReadOnlyProperty(osgGA::GUIActionAdapter *, GUIActionAdapter);
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I_ReadOnlyProperty(const osgGA::GUIEventAdapter *, GUIEventAdapter);
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END_REFLECTOR
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44
src/osgWrappers/osgGA/GraphicsWindow.cpp
Normal file
44
src/osgWrappers/osgGA/GraphicsWindow.cpp
Normal file
@@ -0,0 +1,44 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/GraphicsContext>
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#include <osgGA/EventQueue>
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#include <osgGA/GraphicsWindow>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::GraphicsWindow)
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I_BaseType(osg::GraphicsContext);
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I_BaseType(osgGA::GUIActionAdapter);
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I_Constructor0();
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I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue);
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I_Method0(osgGA::EventQueue *, getEventQueue);
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I_Method0(const osgGA::EventQueue *, getEventQueue);
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I_Method0(bool, realizeImplementation);
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I_Method0(bool, isRealizedImplementation);
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I_Method0(void, closeImplementation);
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I_Method0(void, makeCurrentImplementation);
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I_Method1(void, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x);
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I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, x);
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I_Method0(void, swapBuffersImplementation);
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I_Method0(void, requestRedraw);
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I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true);
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x);
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I_Property(osgGA::EventQueue *, EventQueue);
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END_REFLECTOR
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@@ -16,7 +16,6 @@
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#include <osg/Vec3d>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIEventHandlerVisitor>
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#include <osgGA/MatrixManipulator>
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#include <osgUtil/SceneView>
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@@ -60,7 +59,6 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
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I_Method1(void, home, IN, double, x);
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, v);
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I_Property(bool, AutoComputeHomePosition);
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I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
|
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|
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@@ -1,34 +0,0 @@
|
||||
// ***************************************************************************
|
||||
//
|
||||
// Generated automatically by genwrapper.
|
||||
// Please DO NOT EDIT this file!
|
||||
//
|
||||
// ***************************************************************************
|
||||
|
||||
#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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||||
#include <osgIntrospection/Attributes>
|
||||
|
||||
#include <osgGA/GUIActionAdapter>
|
||||
#include <osgGA/GUIEventAdapter>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/SetSceneViewVisitor>
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||||
#include <osgGA/StateSetManipulator>
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||||
#include <osgUtil/SceneView>
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||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
#ifdef IN
|
||||
#undef IN
|
||||
#endif
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||||
#ifdef OUT
|
||||
#undef OUT
|
||||
#endif
|
||||
|
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BEGIN_OBJECT_REFLECTOR(osgGA::SetSceneViewVisitor)
|
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I_BaseType(osgGA::GUIEventHandlerVisitor);
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I_Constructor3(IN, osgGA::GUIEventAdapter *, in, IN, osgGA::GUIActionAdapter *, out, IN, osgUtil::SceneView *, sv);
|
||||
I_Method1(void, visit, IN, osgGA::MatrixManipulator &, cm);
|
||||
I_Method1(void, visit, IN, osgGA::StateSetManipulator &, cm);
|
||||
END_REFLECTOR
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include <osg/CameraNode>
|
||||
#include <osg/Node>
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||||
#include <osgDB/DatabasePager>
|
||||
#include <osgGA/EventQueue>
|
||||
#include <osgGA/GUIEventHandler>
|
||||
#include <osgGA/MatrixManipulator>
|
||||
#include <osgGA/SimpleViewer>
|
||||
@@ -30,8 +29,7 @@
|
||||
TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgGA::SimpleViewer::EventHandlers);
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
|
||||
I_BaseType(osgGA::GUIActionAdapter);
|
||||
I_BaseType(osg::Referenced);
|
||||
I_VirtualBaseType(osgGA::GraphicsWindow);
|
||||
I_Constructor0();
|
||||
I_Method1(void, setSceneData, IN, osg::Node *, node);
|
||||
I_Method0(osg::Node *, getSceneData);
|
||||
@@ -44,8 +42,6 @@ BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
|
||||
I_Method1(void, addEventHandler, IN, osgGA::GUIEventHandler *, eventHandler);
|
||||
I_Method0(osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
|
||||
I_Method0(const osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
|
||||
I_Method0(osgGA::EventQueue *, getEventQueue);
|
||||
I_Method0(const osgGA::EventQueue *, getEventQueue);
|
||||
I_Method1(void, setDatabasePager, IN, osgDB::DatabasePager *, dp);
|
||||
I_Method0(osgDB::DatabasePager *, getDatabasePager);
|
||||
I_Method0(const osgDB::DatabasePager *, getDatabasePager);
|
||||
@@ -57,9 +53,6 @@ BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
|
||||
I_Method0(void, frameDrawTraversal);
|
||||
I_Method0(void, releaseAllGLObjects);
|
||||
I_Method0(void, cleanup);
|
||||
I_Method0(void, requestRedraw);
|
||||
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true);
|
||||
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x);
|
||||
I_Method0(osgUtil::SceneView *, getSceneView);
|
||||
I_Method0(const osgUtil::SceneView *, getSceneView);
|
||||
I_Method0(void, init);
|
||||
@@ -67,10 +60,20 @@ BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
|
||||
I_Property(osgGA::MatrixManipulator *, CameraManipulator);
|
||||
I_Property(osgDB::DatabasePager *, DatabasePager);
|
||||
I_ReadOnlyProperty(osgGA::SimpleViewer::EventHandlers &, EventHandlers);
|
||||
I_ReadOnlyProperty(osgGA::EventQueue *, EventQueue);
|
||||
I_Property(osg::Node *, SceneData);
|
||||
I_ReadOnlyProperty(osgUtil::SceneView *, SceneView);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventHandler >)
|
||||
I_Constructor0();
|
||||
I_Constructor1(IN, osgGA::GUIEventHandler *, ptr);
|
||||
I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
|
||||
I_Method0(osgGA::GUIEventHandler *, get);
|
||||
I_Method0(bool, valid);
|
||||
I_Method0(osgGA::GUIEventHandler *, release);
|
||||
I_Method1(void, swap, IN, osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
|
||||
I_ReadOnlyProperty(osgGA::GUIEventHandler *, );
|
||||
END_REFLECTOR
|
||||
|
||||
STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >);
|
||||
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include <osg/StateSet>
|
||||
#include <osgGA/GUIActionAdapter>
|
||||
#include <osgGA/GUIEventAdapter>
|
||||
#include <osgGA/GUIEventHandlerVisitor>
|
||||
#include <osgGA/StateSetManipulator>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
@@ -34,7 +33,6 @@ BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
|
||||
I_Method0(osg::StateSet *, getStateSet);
|
||||
I_Method0(const osg::StateSet *, getStateSet);
|
||||
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
|
||||
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
|
||||
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
|
||||
I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i);
|
||||
I_Method0(unsigned int, getMaximumNumOfTextureUnits);
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
#include <osg/State>
|
||||
#include <osgGA/GUIActionAdapter>
|
||||
#include <osgGA/GUIEventAdapter>
|
||||
#include <osgGA/GUIEventHandlerVisitor>
|
||||
#include <osgProducer/OsgCameraGroup>
|
||||
#include <osgProducer/ViewerEventHandler>
|
||||
|
||||
@@ -37,7 +36,6 @@ BEGIN_OBJECT_REFLECTOR(osgProducer::ViewerEventHandler)
|
||||
I_BaseType(osgGA::GUIEventHandler);
|
||||
I_Constructor1(IN, osgProducer::OsgCameraGroup *, cg);
|
||||
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa);
|
||||
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, gehv);
|
||||
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
|
||||
I_Method0(osgProducer::OsgCameraGroup *, getOsgCameraGroup);
|
||||
I_Method0(const osgProducer::OsgCameraGroup *, getOsgCameraGroup);
|
||||
|
||||
Reference in New Issue
Block a user