Removed osgGA::GUIEventHandlerVisitor and osgGA::SetSceneVistor classes/headers as
this classes weren't being actively used the distribution, effectively being noops.
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@@ -16,7 +16,6 @@
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#include <osg/Vec3d>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIEventHandlerVisitor>
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#include <osgGA/MatrixManipulator>
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#include <osgUtil/SceneView>
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@@ -60,7 +59,6 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
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I_Method1(void, home, IN, double, x);
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, v);
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I_Property(bool, AutoComputeHomePosition);
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I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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