Removed osgGA::GUIEventHandlerVisitor and osgGA::SetSceneVistor classes/headers as
this classes weren't being actively used the distribution, effectively being noops.
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@@ -15,7 +15,6 @@
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#include <osg/StateSet>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIEventHandlerVisitor>
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#include <osgGA/StateSetManipulator>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -34,7 +33,6 @@ BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
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I_Method0(osg::StateSet *, getStateSet);
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I_Method0(const osg::StateSet *, getStateSet);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i);
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I_Method0(unsigned int, getMaximumNumOfTextureUnits);
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