Updated osgunittests with a matrix invert unit test, and added a conditional

calling of invert_4x4 or invert_4x3 depending on the the right hand column of the matrix.

Updated wrappers
This commit is contained in:
Robert Osfield
2006-07-28 13:48:08 +00:00
parent f5b5f7f527
commit f977d7c606
8 changed files with 72 additions and 62 deletions

View File

@@ -197,14 +197,20 @@ class OSG_EXPORT Matrixd
void getLookAt(Vec3d& eye,Vec3d& center,Vec3d& up,
value_type lookDistance=1.0f) const;
/** invert the matrix rhs. */
bool invert( const Matrixd& rhs);
/** invert the matrix rhs, automatically select invert_4x3 or invert_4x4. */
inline bool invert( const Matrixd& rhs)
{
if (rhs._mat[0][3]==0.0 && rhs._mat[1][3]==0.0 && rhs._mat[2][3]==0.0 && rhs._mat[3][3]==1.0)
return invert_4x3(rhs);
else
return invert_4x4(rhs);
}
/** 4x3 matrix invert, not right hand column is assumed to be 0,0,0,1. */
bool invert_4x3( const Matrixd& rhs);
/** full 4x4 matrix invert. */
bool invert_4x4_orig( const Matrixd& );
/** full 4x4 matrix invert. */
bool invert_4x4_new( const Matrixd& );
bool invert_4x4( const Matrixd& rhs);
/** ortho-normalize the 3x3 rotation & scale matrix */
void orthoNormalize(const Matrixd& rhs);