Merge remote-tracking branch 'upstream/osganimation' into osganimation

This commit is contained in:
Julien Valentin
2017-08-28 13:34:06 +02:00
5 changed files with 11 additions and 4 deletions

View File

@@ -43,7 +43,7 @@ class OSG_EXPORT Group : public Node
virtual void traverse(NodeVisitor& nv);
/** Add Node to Group.
* If node is not NULL and is not contained in Group then increment its
* If node is not NULL then increment its
* reference count, add it to the child list and dirty the bounding
* sphere to force it to recompute on next getBound() and return true for success.
* Otherwise return false. Scene nodes can't be added as child nodes.

View File

@@ -82,7 +82,7 @@ struct DrawArraysIndirectCommand
/// default implementation of IndirectCommandDrawArrays
/// DefaultIndirectCommandDrawArrays to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
class DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawArrays)
@@ -120,7 +120,7 @@ struct DrawElementsIndirectCommand
};
/// vector of DrawElementsCommand to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
class DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawElements)