Merge remote-tracking branch 'upstream/osganimation' into osganimation
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@@ -43,7 +43,7 @@ class OSG_EXPORT Group : public Node
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virtual void traverse(NodeVisitor& nv);
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/** Add Node to Group.
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* If node is not NULL and is not contained in Group then increment its
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* If node is not NULL then increment its
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* reference count, add it to the child list and dirty the bounding
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* sphere to force it to recompute on next getBound() and return true for success.
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* Otherwise return false. Scene nodes can't be added as child nodes.
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@@ -82,7 +82,7 @@ struct DrawArraysIndirectCommand
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/// default implementation of IndirectCommandDrawArrays
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/// DefaultIndirectCommandDrawArrays to be hosted on GPU
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class OSG_EXPORT DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
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class DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
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{
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public:
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META_Object(osg,DefaultIndirectCommandDrawArrays)
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@@ -120,7 +120,7 @@ struct DrawElementsIndirectCommand
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};
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/// vector of DrawElementsCommand to be hosted on GPU
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class OSG_EXPORT DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
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class DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
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{
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public:
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META_Object(osg,DefaultIndirectCommandDrawElements)
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