Updated wrappers
This commit is contained in:
284
src/osgWrappers/osg/GLBeginEndAdapter.cpp
Normal file
284
src/osgWrappers/osg/GLBeginEndAdapter.cpp
Normal file
@@ -0,0 +1,284 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/GLBeginEndAdapter>
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#include <osg/State>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osg::GLBeginEndAdapter::MatrixMode)
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I_DeclaringFile("osg/GLBeginEndAdapter");
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I_EnumLabel(osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES);
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I_EnumLabel(osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_MODELVIEW);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::GLBeginEndAdapter)
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I_DeclaringFile("osg/GLBeginEndAdapter");
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I_ConstructorWithDefaults1(IN, osg::State *, state, 0,
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Properties::NON_EXPLICIT,
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____GLBeginEndAdapter__State_P1,
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"",
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"");
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I_Method1(void, setState, IN, osg::State *, state,
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Properties::NON_VIRTUAL,
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__void__setState__State_P1,
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"",
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"");
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I_Method0(osg::State *, setState,
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Properties::NON_VIRTUAL,
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__State_P1__setState,
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"",
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"");
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I_Method0(const osg::State *, setState,
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Properties::NON_VIRTUAL,
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__C5_State_P1__setState,
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"",
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"");
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I_Method1(void, setMatrixMode, IN, osg::GLBeginEndAdapter::MatrixMode, mode,
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Properties::NON_VIRTUAL,
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__void__setMatrixMode__MatrixMode,
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"",
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"");
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I_Method0(osg::GLBeginEndAdapter::MatrixMode, setMatrixMode,
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Properties::NON_VIRTUAL,
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__MatrixMode__setMatrixMode,
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"",
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"");
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I_Method0(void, PushMatrix,
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Properties::NON_VIRTUAL,
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__void__PushMatrix,
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"",
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"");
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I_Method0(void, PopMatrix,
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Properties::NON_VIRTUAL,
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__void__PopMatrix,
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"",
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"");
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I_Method0(void, LoadIdentity,
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Properties::NON_VIRTUAL,
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__void__LoadIdentity,
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"",
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"");
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I_Method1(void, LoadMatrixd, IN, const GLdouble *, m,
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Properties::NON_VIRTUAL,
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__void__LoadMatrixd__C5_GLdouble_P1,
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"",
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"");
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I_Method1(void, MultMatrixd, IN, const GLdouble *, m,
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Properties::NON_VIRTUAL,
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__void__MultMatrixd__C5_GLdouble_P1,
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"",
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"");
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I_Method3(void, Translatef, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__Translatef__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method3(void, Scalef, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__Scalef__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method4(void, Rotatef, IN, GLfloat, angle, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__Rotatef__GLfloat__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method3(void, Translated, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
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Properties::NON_VIRTUAL,
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__void__Translated__GLdouble__GLdouble__GLdouble,
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"",
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"");
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I_Method3(void, Scaled, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
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Properties::NON_VIRTUAL,
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__void__Scaled__GLdouble__GLdouble__GLdouble,
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"",
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"");
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I_Method4(void, Rotated, IN, GLdouble, angle, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
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Properties::NON_VIRTUAL,
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__void__Rotated__GLdouble__GLdouble__GLdouble__GLdouble,
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"",
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"");
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I_Method3(void, Vertex3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__Vertex3f__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, Vertex3fv, IN, const GLfloat *, v,
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Properties::NON_VIRTUAL,
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__void__Vertex3fv__C5_GLfloat_P1,
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"",
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"");
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I_Method4(void, Color4f, IN, GLfloat, red, IN, GLfloat, green, IN, GLfloat, blue, IN, GLfloat, alpha,
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Properties::NON_VIRTUAL,
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__void__Color4f__GLfloat__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, Color4fv, IN, const GLfloat *, c,
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Properties::NON_VIRTUAL,
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__void__Color4fv__C5_GLfloat_P1,
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"",
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"");
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I_Method3(void, Normal3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__Normal3f__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, Normal3fv, IN, const GLfloat *, n,
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Properties::NON_VIRTUAL,
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__void__Normal3fv__C5_GLfloat_P1,
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"",
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"");
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I_Method1(void, TexCoord1f, IN, GLfloat, x,
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Properties::NON_VIRTUAL,
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__void__TexCoord1f__GLfloat,
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"",
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"");
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I_Method1(void, TexCoord1fv, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__TexCoord1fv__C5_GLfloat_P1,
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"",
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"");
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I_Method2(void, TexCoord2f, IN, GLfloat, x, IN, GLfloat, y,
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Properties::NON_VIRTUAL,
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__void__TexCoord2f__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, TexCoord2fv, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__TexCoord2fv__C5_GLfloat_P1,
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"",
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"");
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I_Method3(void, TexCoord3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__TexCoord3f__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, TexCoord3fv, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__TexCoord3fv__C5_GLfloat_P1,
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"",
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"");
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I_Method4(void, TexCoord4f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w,
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Properties::NON_VIRTUAL,
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__void__TexCoord4f__GLfloat__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, TexCoord4fv, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__TexCoord4fv__C5_GLfloat_P1,
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"",
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"");
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I_Method2(void, MultiTexCoord1f, IN, GLenum, target, IN, GLfloat, x,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord1f__GLenum__GLfloat,
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"",
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"");
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I_Method2(void, MultiTexCoord1fv, IN, GLenum, target, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord1fv__GLenum__C5_GLfloat_P1,
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"",
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"");
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I_Method3(void, MultiTexCoord2f, IN, GLenum, target, IN, GLfloat, x, IN, GLfloat, y,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord2f__GLenum__GLfloat__GLfloat,
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"",
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"");
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I_Method2(void, MultiTexCoord2fv, IN, GLenum, target, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord2fv__GLenum__C5_GLfloat_P1,
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"",
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"");
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I_Method4(void, MultiTexCoord3f, IN, GLenum, target, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord3f__GLenum__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method2(void, MultiTexCoord3fv, IN, GLenum, target, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord3fv__GLenum__C5_GLfloat_P1,
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"",
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"");
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I_Method5(void, MultiTexCoord4f, IN, GLenum, target, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord4f__GLenum__GLfloat__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method2(void, MultiTexCoord4fv, IN, GLenum, target, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord4fv__GLenum__C5_GLfloat_P1,
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"",
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"");
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I_Method2(void, VertexAttrib1f, IN, GLuint, unit, IN, GLfloat, x,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib1f__GLuint__GLfloat,
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"",
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"");
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I_Method2(void, VertexAttrib1fv, IN, GLuint, unit, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib1fv__GLuint__C5_GLfloat_P1,
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"",
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"");
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I_Method3(void, VertexAttrib2f, IN, GLuint, unit, IN, GLfloat, x, IN, GLfloat, y,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib2f__GLuint__GLfloat__GLfloat,
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"",
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"");
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I_Method2(void, VertexAttrib2fv, IN, GLuint, unit, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib2fv__GLuint__C5_GLfloat_P1,
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"",
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"");
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I_Method4(void, VertexAttrib3f, IN, GLuint, unit, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib3f__GLuint__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method2(void, VertexAttrib3fv, IN, GLuint, unit, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib3fv__GLuint__C5_GLfloat_P1,
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"",
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"");
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I_Method5(void, VertexAttrib4f, IN, GLuint, unit, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib4f__GLuint__GLfloat__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method2(void, VertexAttrib4fv, IN, GLuint, unit, IN, const GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__VertexAttrib4fv__GLuint__C5_GLfloat_P1,
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"",
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"");
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I_Method1(void, Begin, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__Begin__GLenum,
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"",
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"");
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I_Method0(void, End,
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Properties::NON_VIRTUAL,
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__void__End,
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"",
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"");
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I_SimpleProperty(osg::GLBeginEndAdapter::MatrixMode, MatrixMode,
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0,
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__void__setMatrixMode__MatrixMode);
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I_SimpleProperty(osg::State *, State,
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0,
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__void__setState__State_P1);
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END_REFLECTOR
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