Changed OsgSceneHandler so it re-uses osgUtil::SceneView project and modelview
matrices. Changed the osgpick demo so that it uses the OsgSceneHandler's projection and modelview matrices where possible.
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@@ -85,10 +85,6 @@ class OSGPRODUCER_EXPORT OsgSceneHandler : public Producer::Camera::SceneHandler
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virtual ~OsgSceneHandler() {}
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osg::ref_ptr<osg::RefMatrix> mm;
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osg::ref_ptr<osg::RefMatrix> pm;
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osg::ref_ptr<Callback> _clearCallback;
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osg::ref_ptr<Callback> _cullCallback;
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osg::ref_ptr<Callback> _drawCallback;
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