Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques

This commit is contained in:
Robert Osfield
2018-04-03 15:29:54 +01:00
parent e888e9621c
commit f9f475d76d
3 changed files with 10 additions and 3 deletions

View File

@@ -27,7 +27,7 @@ namespace osgShadow {
// forward declare ShadowedScene
class ShadowedScene;
/** ShadowedScene provides a mechanism for decorating a scene that the needs to have shadows cast upon it.*/
/** ShadowTechnique is the base class for different shadow implementations.*/
class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
{
public :
@@ -39,6 +39,8 @@ class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
virtual const char* libraryName() const { return "osgShadow"; }\
virtual const char* className() const { return "ShadowTechnique"; }
virtual void setShadowedScene(ShadowedScene* ss);
ShadowedScene* getShadowedScene() { return _shadowedScene; }
const ShadowedScene* getShadowedScene() const { return _shadowedScene; }