Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques
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@@ -80,14 +80,14 @@ void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
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if (_shadowTechnique.valid())
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{
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_shadowTechnique->cleanSceneGraph();
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_shadowTechnique->_shadowedScene = 0;
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_shadowTechnique->setShadowedScene(0);
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}
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_shadowTechnique = technique;
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if (_shadowTechnique.valid())
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{
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_shadowTechnique->_shadowedScene = this;
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_shadowTechnique->setShadowedScene(this);
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_shadowTechnique->dirty();
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}
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}
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