Fixed panning bug, when using RUN_ON_DEMAND, that resulted in the camera being thrown off towards infinity.
The solution for to refactor the way that events are checked so I add a bool return type to checkEvents() method across osgViewer::GraphcisWindow, osgGA::Devive and osgViewer::Viewer/CompositeViewer classes
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@@ -87,6 +87,9 @@ class OSGVIEWER_EXPORT Viewer : public ViewerBase, public osgViewer::View
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/** check to see if the new frame is required, called by run(..) when FrameScheme is set to ON_DEMAND.*/
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virtual bool checkNeedToDoFrame();
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/** check to see if events have been received, return true if events are now available.*/
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virtual bool checkEvents();
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virtual void advance(double simulationTime=USE_REFERENCE_TIME);
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virtual void eventTraversal();
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