Fixed panning bug, when using RUN_ON_DEMAND, that resulted in the camera being thrown off towards infinity.

The solution for to refactor the way that events are checked so I add a bool return type to checkEvents() method across osgViewer::GraphcisWindow, osgGA::Devive and osgViewer::Viewer/CompositeViewer classes
This commit is contained in:
Robert Osfield
2013-05-24 09:35:58 +00:00
parent 1cd73f0238
commit fb3178106a
24 changed files with 132 additions and 33 deletions

View File

@@ -85,7 +85,7 @@ class GraphicsWindowCarbon : public osgViewer::GraphicsWindow, public osgViewer:
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
virtual bool checkEvents();
/** Set the window's position and size.*/
virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);

View File

@@ -113,7 +113,7 @@ class GraphicsWindowCocoa : public osgViewer::GraphicsWindow, public osgViewer::
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
virtual bool checkEvents();
/** Set Window decoration.*/
virtual bool setWindowDecorationImplementation(bool flag);

View File

@@ -109,7 +109,7 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
virtual bool checkEvents();
/** Set Window decoration.*/
virtual bool setWindowDecorationImplementation(bool flag);

View File

@@ -58,7 +58,7 @@ class OSGVIEWER_EXPORT GraphicsWindowWin32 : public osgViewer::GraphicsWindow, p
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
virtual bool checkEvents();
/** Set the window's position and size.*/
virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);

View File

@@ -97,7 +97,7 @@ class OSGVIEWER_EXPORT GraphicsWindowX11 : public osgViewer::GraphicsWindow, pub
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
virtual bool checkEvents();
/** Set Window decoration.*/
virtual bool setWindowDecorationImplementation(bool flag);