Fixed panning bug, when using RUN_ON_DEMAND, that resulted in the camera being thrown off towards infinity.
The solution for to refactor the way that events are checked so I add a bool return type to checkEvents() method across osgViewer::GraphcisWindow, osgGA::Devive and osgViewer::Viewer/CompositeViewer classes
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@@ -109,7 +109,7 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
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virtual void swapBuffersImplementation();
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/** Check to see if any events have been generated.*/
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virtual void checkEvents();
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virtual bool checkEvents();
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/** Set Window decoration.*/
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virtual bool setWindowDecorationImplementation(bool flag);
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