Converted the template DrawElements primitive class into three seperate
non templated classes - UByteDrawElements, UShortDrawElements, UIntDrawElements.
This commit is contained in:
@@ -15,86 +15,87 @@
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namespace osg {
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enum ArrayType
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{
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AttributeArrayType = 0,
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ByteArrayType = 1,
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ShortArrayType = 2,
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IntArrayType = 3,
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UByteArrayType = 4,
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UShortArrayType = 5,
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UIntArrayType = 6,
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UByte4ArrayType = 7,
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FloatArrayType = 8,
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Vec2ArrayType = 9,
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Vec3ArrayType = 10,
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Vec4ArrayType = 11
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};
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class SG_EXPORT AttributeArray : public Object
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class SG_EXPORT Array : public Object
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{
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public:
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AttributeArray(ArrayType arrayType=AttributeArrayType,GLint dataSize=0,GLenum dataType=0):
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enum Type
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{
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ArrayType = 0,
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ByteArrayType = 1,
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ShortArrayType = 2,
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IntArrayType = 3,
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UByteArrayType = 4,
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UShortArrayType = 5,
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UIntArrayType = 6,
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UByte4ArrayType = 7,
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FloatArrayType = 8,
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Vec2ArrayType = 9,
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Vec3ArrayType = 10,
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Vec4ArrayType = 11
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};
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Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0):
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_arrayType(arrayType),
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_dataSize(dataSize),
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_dataType(dataType) {}
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AttributeArray(const AttributeArray& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Array(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(array,copyop),
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_arrayType(array._arrayType),
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_dataSize(array._dataSize),
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_dataType(array._dataType) {}
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const AttributeArray*>(obj)!=NULL; }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Array*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const;
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ArrayType arrayType() const { return _arrayType; }
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Type getType() const { return _arrayType; }
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GLint dataSize() const { return _dataSize; }
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GLenum dataType() const { return _dataType; }
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virtual const GLvoid* dataPointer() const = 0;
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protected:
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virtual ~AttributeArray() {}
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virtual ~Array() {}
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ArrayType _arrayType;
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Type _arrayType;
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GLint _dataSize;
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GLenum _dataType;
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};
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template<typename T, ArrayType ARRAYTYPE, int DataSize, int DataType>
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class TemplateArray : public AttributeArray, public std::vector<T>
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template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
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class TemplateArray : public Array, public std::vector<T>
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{
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public:
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TemplateArray() : AttributeArray(ARRAYTYPE,DataSize,DataType) {}
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TemplateArray() : Array(ARRAYTYPE,DataSize,DataType) {}
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TemplateArray(const TemplateArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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AttributeArray(ta,copyop),
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Array(ta,copyop),
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std::vector<T>(ta) {}
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TemplateArray(unsigned int no) :
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AttributeArray(ARRAYTYPE,DataSize,DataType),
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Array(ARRAYTYPE,DataSize,DataType),
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std::vector<T>(no) {}
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TemplateArray(unsigned int no,T* ptr) :
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AttributeArray(ARRAYTYPE,DataSize,DataType),
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Array(ARRAYTYPE,DataSize,DataType),
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std::vector<T>(ptr,ptr+no) {}
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template <class InputIterator>
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TemplateArray(InputIterator first,InputIterator last) :
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AttributeArray(ARRAYTYPE,DataSize,DataType),
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Array(ARRAYTYPE,DataSize,DataType),
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std::vector<T>(first,last) {}
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// TemplateArray(T* first,T* last) :
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// AttributeArray(ARRAYTYPE,DataSize,DataType),
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// Array(ARRAYTYPE,DataSize,DataType),
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// std::vector<T>(first,last) {}
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virtual Object* cloneType() const { return osgNew TemplateArray(); }
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@@ -103,17 +104,17 @@ class TemplateArray : public AttributeArray, public std::vector<T>
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virtual const GLvoid* dataPointer() const { if (!empty()) return &front(); else return 0; }
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};
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typedef TemplateArray<char,ByteArrayType,1,GL_BYTE> ByteArray;
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typedef TemplateArray<short,ShortArrayType,1,GL_SHORT> ShortArray;
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typedef TemplateArray<int,IntArrayType,1,GL_INT> IntArray;
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typedef TemplateArray<unsigned char,UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
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typedef TemplateArray<unsigned short,UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
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typedef TemplateArray<unsigned int,UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
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typedef TemplateArray<unsigned int,UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array;
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typedef TemplateArray<float,FloatArrayType,1,GL_FLOAT> FloatArray;
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typedef TemplateArray<Vec2,Vec2ArrayType,2,GL_FLOAT> Vec2Array;
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typedef TemplateArray<Vec3,Vec3ArrayType,3,GL_FLOAT> Vec3Array;
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typedef TemplateArray<Vec4,Vec4ArrayType,4,GL_FLOAT> Vec4Array;
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typedef TemplateArray<char,Array::ByteArrayType,1,GL_BYTE> ByteArray;
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typedef TemplateArray<short,Array::ShortArrayType,1,GL_SHORT> ShortArray;
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typedef TemplateArray<int,Array::IntArrayType,1,GL_INT> IntArray;
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typedef TemplateArray<unsigned char,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
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typedef TemplateArray<unsigned short,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
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typedef TemplateArray<unsigned int,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
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typedef TemplateArray<unsigned int,Array::UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array;
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typedef TemplateArray<float,Array::FloatArrayType,1,GL_FLOAT> FloatArray;
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typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array;
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typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array;
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typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array;
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}
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@@ -54,17 +54,17 @@ class SG_EXPORT Geometry : public Drawable
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void setColorBinding(AttributeBinding ab) { _colorBinding = ab; }
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AttributeBinding getColorBinding() const { return _colorBinding; }
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void setColorArray(AttributeArray* array) { _colorArray = array; if (!_colorArray.valid()) _colorBinding=BIND_OFF; dirtyDisplayList(); }
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AttributeArray* getColorArray() { return _colorArray.get(); }
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const AttributeArray* getColorArray() const { return _colorArray.get(); }
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void setColorArray(Array* array) { _colorArray = array; if (!_colorArray.valid()) _colorBinding=BIND_OFF; dirtyDisplayList(); }
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Array* getColorArray() { return _colorArray.get(); }
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const Array* getColorArray() const { return _colorArray.get(); }
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typedef std::vector< ref_ptr<AttributeArray> > TexCoordArrayList;
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typedef std::vector< ref_ptr<Array> > TexCoordArrayList;
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void setTexCoordArray(unsigned int unit,AttributeArray*);
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AttributeArray* getTexCoordArray(unsigned int unit);
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const AttributeArray* getTexCoordArray(unsigned int unit) const;
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void setTexCoordArray(unsigned int unit,Array*);
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Array* getTexCoordArray(unsigned int unit);
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const Array* getTexCoordArray(unsigned int unit) const;
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unsigned int getNumTexCoordArrays() const { return _texCoordList.size(); }
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TexCoordArrayList& getTexCoordArrayList() { return _texCoordList; }
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@@ -118,7 +118,7 @@ class SG_EXPORT Geometry : public Drawable
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ref_ptr<Vec3Array> _normalArray;
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AttributeBinding _colorBinding;
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ref_ptr<AttributeArray> _colorArray;
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ref_ptr<Array> _colorArray;
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TexCoordArrayList _texCoordList;
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@@ -9,19 +9,20 @@
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namespace osg {
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enum PrimitiveType
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{
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PrimitivePrimitiveType = 0,
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DrawArraysPrimitiveType = 1,
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UByteDrawElementsPrimitiveType = 2,
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UShortDrawElementsPrimitiveType = 3,
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UIntDrawElementsPrimitiveType = 4,
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};
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class SG_EXPORT Primitive : public Object
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class Primitive : public Object
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{
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public:
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enum Type
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{
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PrimitiveType = 0,
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DrawArraysPrimitiveType = 1,
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UByteDrawElementsPrimitiveType = 2,
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UShortDrawElementsPrimitiveType = 3,
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UIntDrawElementsPrimitiveType = 4,
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};
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enum Mode
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{
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POINTS = GL_POINTS,
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@@ -36,7 +37,7 @@ class SG_EXPORT Primitive : public Object
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POLYGON = GL_POLYGON
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};
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Primitive(PrimitiveType primType=PrimitivePrimitiveType,GLenum mode=0):
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Primitive(Type primType=PrimitiveType,GLenum mode=0):
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_primitiveType(primType),
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_mode(mode) {}
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@@ -47,9 +48,9 @@ class SG_EXPORT Primitive : public Object
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Primitive*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const;
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virtual const char* className() const { return "Primitve"; }
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PrimitiveType primitiveType() const { return _primitiveType; }
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Type getType() const { return _primitiveType; }
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void setMode(GLenum mode) { _mode = mode; }
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GLenum getMode() const { return _mode; }
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@@ -60,16 +61,16 @@ class SG_EXPORT Primitive : public Object
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protected:
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PrimitiveType _primitiveType;
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Type _primitiveType;
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GLenum _mode;
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};
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class DrawArrays : public Primitive
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class SG_EXPORT DrawArrays : public Primitive
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{
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public:
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DrawArrays(GLenum mode=0):
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Primitive(DrawArraysPrimitiveType,0)
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Primitive(DrawArraysPrimitiveType,mode)
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{}
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DrawArrays(GLenum mode, GLint first, GLsizei count):
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@@ -102,71 +103,122 @@ class DrawArrays : public Primitive
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void setCount(GLsizei count) { _count = count; }
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GLsizei getCount() const { return _count; }
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virtual void draw() const
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{
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glDrawArrays(_mode,_first,_count);
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}
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virtual void draw() const;
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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{
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functor.drawArrays(_mode,_first,_count);
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}
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor);
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protected:
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GLint _first;
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GLsizei _count;
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};
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template<typename T, PrimitiveType PRIMTYPE, int DataType>
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class DrawElements : public Primitive, public std::vector<T>
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class SG_EXPORT UByteDrawElements : public Primitive, public std::vector<unsigned char>
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{
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public:
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DrawElements(GLenum mode=0):
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Primitive(PRIMTYPE,mode),
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_dataType(DataType) {}
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UByteDrawElements(GLenum mode=0):
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Primitive(UByteDrawElementsPrimitiveType,mode) {}
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DrawElements(const DrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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UByteDrawElements(const UByteDrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Primitive(array,copyop),
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std::vector<T>(array),
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_dataType(array._dataType) {}
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std::vector<unsigned char>(array) {}
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DrawElements(GLenum mode,unsigned int no,T* ptr) :
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Primitive(PRIMTYPE,mode),
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std::vector<T>(ptr,ptr+no),
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_dataType(DataType) {}
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UByteDrawElements(GLenum mode,unsigned int no,unsigned char* ptr) :
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Primitive(UByteDrawElementsPrimitiveType,mode),
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std::vector<unsigned char>(ptr,ptr+no) {}
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DrawElements(GLenum mode,unsigned int no) :
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Primitive(PRIMTYPE,mode),
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std::vector<T>(no),
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_dataType(DataType) {}
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UByteDrawElements(GLenum mode,unsigned int no) :
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Primitive(UByteDrawElementsPrimitiveType,mode),
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std::vector<unsigned char>(no) {}
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template <class InputIterator>
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DrawElements(GLenum mode, InputIterator first,InputIterator last) :
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Primitive(PRIMTYPE,mode),
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std::vector<T>(first,last),
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_dataType(DataType) {}
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UByteDrawElements(GLenum mode, InputIterator first,InputIterator last) :
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Primitive(UByteDrawElementsPrimitiveType,mode),
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std::vector<unsigned char>(first,last) {}
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virtual Object* cloneType() const { return osgNew DrawElements(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew DrawElements(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElements*>(obj)!=NULL; }
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virtual Object* cloneType() const { return osgNew UByteDrawElements(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew UByteDrawElements(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const UByteDrawElements*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "UByteDrawElements"; }
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virtual void draw() const
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{
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glDrawElements(_mode,size(),_dataType,&front());
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}
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virtual void draw() const ;
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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GLenum _dataType;
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor);
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};
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class SG_EXPORT UShortDrawElements : public Primitive, public std::vector<unsigned short>
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{
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public:
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UShortDrawElements(GLenum mode=0):
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Primitive(UShortDrawElementsPrimitiveType,mode) {}
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UShortDrawElements(const UShortDrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Primitive(array,copyop),
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std::vector<unsigned short>(array) {}
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UShortDrawElements(GLenum mode,unsigned int no,unsigned short* ptr) :
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Primitive(UShortDrawElementsPrimitiveType,mode),
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std::vector<unsigned short>(ptr,ptr+no) {}
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UShortDrawElements(GLenum mode,unsigned int no) :
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Primitive(UShortDrawElementsPrimitiveType,mode),
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std::vector<unsigned short>(no) {}
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template <class InputIterator>
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UShortDrawElements(GLenum mode, InputIterator first,InputIterator last) :
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Primitive(UShortDrawElementsPrimitiveType,mode),
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std::vector<unsigned short>(first,last) {}
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virtual Object* cloneType() const { return osgNew UShortDrawElements(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew UShortDrawElements(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const UShortDrawElements*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "UShortDrawElements"; }
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virtual void draw() const;
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor);
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};
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class UIntDrawElements : public Primitive, public std::vector<unsigned int>
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{
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public:
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UIntDrawElements(GLenum mode=0):
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Primitive(UIntDrawElementsPrimitiveType,mode) {}
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UIntDrawElements(const UIntDrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Primitive(array,copyop),
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std::vector<unsigned int>(array) {}
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UIntDrawElements(GLenum mode,unsigned int no,unsigned int* ptr) :
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Primitive(UIntDrawElementsPrimitiveType,mode),
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std::vector<unsigned int>(ptr,ptr+no) {}
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UIntDrawElements(GLenum mode,unsigned int no) :
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Primitive(UIntDrawElementsPrimitiveType,mode),
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std::vector<unsigned int>(no) {}
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template <class InputIterator>
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UIntDrawElements(GLenum mode, InputIterator first,InputIterator last) :
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Primitive(UIntDrawElementsPrimitiveType,mode),
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std::vector<unsigned int>(first,last) {}
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virtual Object* cloneType() const { return osgNew UIntDrawElements(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew UIntDrawElements(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const UIntDrawElements*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "UIntDrawElements"; }
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virtual void draw() const;
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virtual void applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor);
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};
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typedef DrawElements<unsigned char,UByteDrawElementsPrimitiveType,GL_UNSIGNED_BYTE> UByteDrawElements;
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typedef DrawElements<unsigned short,UShortDrawElementsPrimitiveType,GL_UNSIGNED_SHORT> UShortDrawElements;
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typedef DrawElements<unsigned int,UIntDrawElementsPrimitiveType,GL_UNSIGNED_INT> UIntDrawElements;
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}
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#endif
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