Renamed osgUtil::RenderGraph to osgUtil::StateGraph
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@@ -23,9 +23,9 @@
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#include <osg/Vec4>
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#include <osg/Viewport>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/RenderGraph>
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#include <osgUtil/RenderStage>
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#include <osgUtil/SceneView>
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#include <osgUtil/StateGraph>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -130,15 +130,15 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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I_Method1(void, setCollectOccludersVisitor, IN, osg::CollectOccludersVisitor *, cov);
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I_Method0(osg::CollectOccludersVisitor *, getCollectOccludersVisitor);
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I_Method0(const osg::CollectOccludersVisitor *, getCollectOccludersVisitor);
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I_Method1(void, setRenderGraph, IN, osgUtil::RenderGraph *, rg);
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I_Method0(osgUtil::RenderGraph *, getRenderGraph);
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I_Method0(const osgUtil::RenderGraph *, getRenderGraph);
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I_Method1(void, setRenderGraphLeft, IN, osgUtil::RenderGraph *, rg);
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I_Method0(osgUtil::RenderGraph *, getRenderGraphLeft);
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I_Method0(const osgUtil::RenderGraph *, getRenderGraphLeft);
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I_Method1(void, setRenderGraphRight, IN, osgUtil::RenderGraph *, rg);
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I_Method0(osgUtil::RenderGraph *, getRenderGraphRight);
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I_Method0(const osgUtil::RenderGraph *, getRenderGraphRight);
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I_Method1(void, setStateGraph, IN, osgUtil::StateGraph *, rg);
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I_Method0(osgUtil::StateGraph *, getStateGraph);
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I_Method0(const osgUtil::StateGraph *, getStateGraph);
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I_Method1(void, setStateGraphLeft, IN, osgUtil::StateGraph *, rg);
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I_Method0(osgUtil::StateGraph *, getStateGraphLeft);
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I_Method0(const osgUtil::StateGraph *, getStateGraphLeft);
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I_Method1(void, setStateGraphRight, IN, osgUtil::StateGraph *, rg);
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I_Method0(osgUtil::StateGraph *, getStateGraphRight);
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I_Method0(const osgUtil::StateGraph *, getStateGraphRight);
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I_Method1(void, setRenderStage, IN, osgUtil::RenderStage *, rs);
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I_Method0(osgUtil::RenderStage *, getRenderStage);
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I_Method0(const osgUtil::RenderStage *, getRenderStage);
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@@ -198,14 +198,14 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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I_Property(osg::StateSet *, LocalStateSet);
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I_Property(bool, PrioritizeTextures);
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I_Property(const osg::Matrixd &, ProjectionMatrix);
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I_Property(osgUtil::RenderGraph *, RenderGraph);
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I_Property(osgUtil::RenderGraph *, RenderGraphLeft);
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I_Property(osgUtil::RenderGraph *, RenderGraphRight);
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I_Property(osgUtil::RenderStage *, RenderStage);
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I_Property(osgUtil::RenderStage *, RenderStageLeft);
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I_Property(osgUtil::RenderStage *, RenderStageRight);
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I_Property(osg::Node *, SceneData);
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I_Property(osg::State *, State);
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I_Property(osgUtil::StateGraph *, StateGraph);
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I_Property(osgUtil::StateGraph *, StateGraphLeft);
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I_Property(osgUtil::StateGraph *, StateGraphRight);
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I_Property(osg::NodeVisitor *, UpdateVisitor);
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I_Property(const osg::Matrixd &, ViewMatrix);
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I_Property(osg::Viewport *, Viewport);
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