Introduced --near-far-mode into osgshadow and ShadowSettings::setComputeNearFarModeOverride(..) to allow user control of how the cull traversal is optimized for computing the depth range of the shadow map.
This commit is contained in:
@@ -18,6 +18,7 @@ using namespace osgShadow;
|
||||
ShadowSettings::ShadowSettings():
|
||||
_receivesShadowTraversalMask(0xffffffff),
|
||||
_castsShadowTraversalMask(0xffffffff),
|
||||
_computeNearFearModeOverride(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR),
|
||||
_lightNum(-1),
|
||||
_baseShadowTextureUnit(1),
|
||||
_useShadowMapTextureOverride(true),
|
||||
@@ -31,12 +32,15 @@ ShadowSettings::ShadowSettings():
|
||||
// _shaderHint(PROVIDE_FRAGMENT_SHADER),
|
||||
_debugDraw(false)
|
||||
{
|
||||
//_computeNearFearModeOverride = osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES;
|
||||
//_computeNearFearModeOverride = osg::CullSettings::COMPUTE_NEAR_USING_PRIMITIVES);
|
||||
}
|
||||
|
||||
ShadowSettings::ShadowSettings(const ShadowSettings& ss, const osg::CopyOp& copyop):
|
||||
Object(ss,copyop),
|
||||
_receivesShadowTraversalMask(ss._receivesShadowTraversalMask),
|
||||
_castsShadowTraversalMask(ss._castsShadowTraversalMask),
|
||||
_computeNearFearModeOverride(ss._computeNearFearModeOverride),
|
||||
_lightNum(ss._lightNum),
|
||||
_baseShadowTextureUnit(ss._baseShadowTextureUnit),
|
||||
_useShadowMapTextureOverride(ss._useShadowMapTextureOverride),
|
||||
|
||||
Reference in New Issue
Block a user