First cut of new osgText implementation.

This commit is contained in:
Robert Osfield
2003-03-02 21:05:05 +00:00
parent a826f5ee31
commit fbe674b321
71 changed files with 1933 additions and 7226 deletions

View File

@@ -1,393 +1,282 @@
/* --------------------------------------------------------------------------
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* openscenegraph textLib / FTGL
*
* --------------------------------------------------------------------------
*
* prog: max rheiner;mrn@paus.ch
* date: 4/25/2001 (m/d/y)
*
* ----------------------------------------------------------------------------
*
* --------------------------------------------------------------------------
*/
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgText/Font>
#include <osgText/EncodedText>
#include <osg/State>
#include <osg/Notify>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osg/GLU>
#include "FTFace.h"
#include "FTGLBitmapFont.h"
#include "FTGLPixmapFont.h"
#include "FTGLOutlineFont.h"
#include "FTGLPolygonFont.h"
#include "FTGLTextureFont.h"
using namespace osg;
using namespace osgText;
std::string findFontFile(const std::string& str)
osgText::Font* osgText::readFontFile(const std::string& filename)
{
// try looking in OSGFILEPATH etc first for fonts.
std::string filename = osgDB::findDataFile(str);
if (!filename.empty()) return std::string(filename);
osg::Object* object = osgDB::readObjectFile(filename);
// if the object is a font then return it.
osgText::Font* font = dynamic_cast<osgText::Font*>(object);
if (font) return font;
// otherwise if the object has zero references then delete it by doing another unref().
if (object && object->referenceCount()==0) object->unref();
return 0;
}
static osgDB::FilePathList s_FontFilePath;
static bool initialized = false;
if (!initialized)
Font::Font():
_width(16),
_height(16)
{
}
Font::~Font()
{
}
void Font::addGlyph(unsigned int charcode, Glyph* glyph)
{
_glyphMap[charcode]=glyph;
int posX=0,posY=0;
GlyphTexture* glyphTexture = 0;
for(GlyphTextureList::iterator itr=_glyphTextureList.begin();
itr!=_glyphTextureList.end() && !glyphTexture;
++itr)
{
initialized = true;
#if defined(WIN32)
osgDB::Registry::convertStringPathIntoFilePathList(
".;C:/winnt/fonts;C:/windows/fonts",
s_FontFilePath);
char *ptr;
if ((ptr = getenv( "windir" )))
{
s_FontFilePath.push_back(ptr);
}
#else
osgDB::Registry::convertStringPathIntoFilePathList(
".:/usr/share/fonts/ttf:/usr/share/fonts/ttf/western:/usr/share/fonts/ttf/decoratives",
s_FontFilePath);
#endif
if ((*itr)->getSpaceForGlyph(glyph,posX,posY)) glyphTexture = itr->get();
}
filename = osgDB::findFileInPath(str,s_FontFilePath);
if (!filename.empty()) return filename;
osg::notify(osg::WARN)<<"Warning: font file \""<<str<<"\" not found."<<std::endl;
return std::string();
}
///////////////////////////////////////////////////////////////////////////////
// Font
Font::
Font()
{
_init=false;
_font=NULL;
_created=false;
_pointSize=14;
_textureSize=0;
_res=72;
}
bool Font::
init(const std::string& font)
{
_font=NULL;
_created=false;
open(font);
if(_font!=NULL)
return true;
else
return false;
}
Font::
~Font()
{
clear();
}
void Font::copyAndInvalidate(Font &dest)
{
// delete destination's font object
delete dest._font;
// copy local data to destination object
dest._init = _init;
dest._created = _created;
dest._font = _font;
dest._fontName = _fontName;
dest._pointSize = _pointSize;
dest._res = _res;
dest._textureSize = _textureSize;
// invalidate this object
_init = false;
_created = false;
_font = 0;
_fontName = std::string();
}
bool Font::
open(const std::string& font)
{
clear();
std::string filename = findFontFile(font);
if (filename.empty()) return false;
_font=createFontObj();
if( _font!=NULL && _font->Open(filename.c_str()) )
if (!glyphTexture)
{
_init=true;
_fontName=font;
//std::cout<<"Creating new GlyphTexture & StateSet"<<std::endl;
osg::StateSet* stateset = new osg::StateSet;
_stateSetList.push_back(stateset);
glyphTexture = new GlyphTexture;
// reserve enough space for the glyphs.
glyphTexture->setTextureSize(256,256);
//glyphTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
glyphTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
//glyphTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST);
//glyphTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
glyphTexture->setMaxAnisotropy(8);
_glyphTextureList.push_back(glyphTexture);
glyphTexture->setStateSet(stateset);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,glyphTexture,osg::StateAttribute::ON);
if (!glyphTexture->getSpaceForGlyph(glyph,posX,posY))
{
osg::notify(osg::WARN)<<"Warning: unable to allocate texture big enough for glyph"<<std::endl;
return;
}
}
// add the glyph into the texture.
glyphTexture->addGlyph(glyph,posX,posY);
}
Font::GlyphTexture::GlyphTexture():
_stateset(0),
_usedY(0),
_partUsedX(0),
_partUsedY(0)
{
}
Font::GlyphTexture::~GlyphTexture()
{
}
bool Font::GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
{
int margin = 2;
int width = glyph->s()+2*margin;
int height = glyph->t()+2*margin;
// first check box (_partUsedX,_usedY) to (width,height)
if (width <= (getTextureWidth()-_partUsedX) &&
height <= (getTextureHeight()-_usedY))
{
// can fit in existing row.
// record the position in which the texture will be stored.
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
else
return false;
}
bool Font::open(const char* font)
{
return open(std::string(font));
}
bool Font::
create(osg::State& state,int pointSize,unsigned int res)
{
_pointSize=pointSize;
_res=res;
return create(state);
}
bool Font::create(osg::State& state)
{
if(_init)
// start an new row.
if (width <= getTextureWidth() &&
height <= (getTextureHeight()-_partUsedY))
{
if(_font->Created(state.getContextID()))
return true;
// can fit next row.
_partUsedX = 0;
_usedY = _partUsedY;
if(_font->FaceSize(_pointSize,_res,state.getContextID()))
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// doesn't fit into glyph.
return false;
}
void Font::GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
{
_glyphs.push_back(glyph);
for(unsigned int i=0;i<_glyphsToSubload.size();++i)
{
_glyphsToSubload[i].push_back(glyph);
}
// set up the details of where to place glyph's image in the texture.
glyph->setTexture(this);
glyph->setTexturePosition(posX,posY);
glyph->setMinTexCoord(osg::Vec2((float)posX/((float)getTextureWidth()-1.0f),(float)posY/((float)getTextureHeight()-1.0f)));
glyph->setMaxTexCoord(osg::Vec2((float)(posX+glyph->s())/((float)getTextureWidth()-1.0f),(float)(posY+glyph->t())/((float)getTextureHeight()-1.0f)));
}
void Font::GlyphTexture::apply(osg::State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
if (contextID>=_glyphsToSubload.size())
{
// graphics context is beyond the number of glyphsToSubloads, so
// we must now copy the glyph list across, this is a potential
// threading issue though is multiple applies are happening the
// same time on this object - to avoid this condition number of
// graphics contexts should be set before create text.
for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
{
_created=true;
return true;
_glyphsToSubload[i] = _glyphs;
}
else
return false;
}
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle == 0)
{
// being bound for the first time, need to allocate the texture
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
// allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
getTextureWidth(), getTextureHeight(), 0,
GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE,
0 );
}
else
return false;
}
{
// reuse texture by binding.
glBindTexture( GL_TEXTURE_2D, handle );
if (getTextureParameterDirty(contextID))
applyTexParameters(GL_TEXTURE_2D,state);
void Font::output(osg::State& state, const EncodedText* text) const
{
if(_created)
_font->render(text->begin(),text->end(),state.getContextID());
}
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
// now subload the glyphs that are outstanding for this graphics context.
GlyphList& glyphsWereSubloading = _glyphsToSubload[contextID];
if (!glyphsWereSubloading.empty())
{
for(GlyphList::iterator itr=glyphsWereSubloading.begin();
itr!=glyphsWereSubloading.end();
++itr)
{
(*itr)->subload();
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
}
else
{
// ahhhh, this is bit doddy, the draw is potentially
// modifying the text object, this isn't thread safe.
Font* this_non_const = const_cast<Font*>(this);
this_non_const->create(state,_pointSize);
//std::cout << "no need to subload "<<std::endl;
}
}
void Font::clear()
Font::Glyph::Glyph() {}
Font::Glyph::~Glyph() {}
void Font::Glyph::subload()
{
_init=false;
if(_font)
GLenum errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
delete _font;
_font=NULL;
osg::notify(osg::WARN)<<"before: detected OpenGL error '"<<gluErrorString(errorNo)<<std::endl;
}
_fontName="";
}
float Font::
getWidth(const EncodedText* text) const
{
if(_init && _created && text)
return _font->Advance(text->begin(),text->end());
else
return -1;
}
int Font::
getHeight() const
{
if(_init && _created)
return _pointSize;
else
return -1;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
int Font::
getDescender() const
{
if(_init && _created)
return _font->Descender();
else
return -1;
}
int Font::
getAscender() const
{
if(_init && _created)
return _font->Ascender();
else
return -1;
}
// Font
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// BitmapFont
BitmapFont::
BitmapFont(const std::string& font,
int point_size):
RasterFont()
{
if(init(font))
glTexSubImage2D(GL_TEXTURE_2D,0,
_texturePosX,_texturePosY,
s(),t(),
(GLenum)getPixelFormat(),
(GLenum)getDataType(),
data());
errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
}
_pointSize=point_size;
std::cout << " "<<GL_TEXTURE_2D<<"\t"<<0<<"\t"<<
_texturePosX<<"\t"<<_texturePosY<<"\t"<<
s()<<"\t"<<t()<<"\t"<<
(GLenum)getPixelFormat()<<"\t"<<
(GLenum)getDataType()<<"\t"<<
(int)(*data())<<std::endl;
osg::notify(osg::WARN)<<"after: detected OpenGL error '"<<gluErrorString(errorNo)<<std::endl;
}
}
FTFont* BitmapFont::
createFontObj(void)
{
return (FTFont*)(new FTGLBitmapFont);
}
// BitmapFont
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PixmapFont
PixmapFont::
PixmapFont(const std::string& font,
int point_size):
RasterFont(font)
{
if(init(font))
{
}
_pointSize=point_size;
}
FTFont* PixmapFont::
createFontObj(void)
{
return (FTFont*)(new FTGLPixmapFont);
}
// PixmapFont
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// TextureFont
TextureFont::
TextureFont(const std::string& font,
int point_size):
RasterFont(font)
{
_textureSize=0;
if(init(font))
{
}
_pointSize=point_size;
}
TextureFont::
TextureFont(const std::string& font,
int point_size,
int textureSize ):
RasterFont(font)
{
_textureSize=textureSize;
if(init(font))
{
}
_pointSize=point_size;
}
FTFont* TextureFont::
createFontObj(void)
{
return (FTFont*)(new FTGLTextureFont(_textureSize));
}
// TextureFont
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// _FTGLOutlineFont
OutlineFont::
OutlineFont(const std::string& font,
int point_size,
double precision):
VectorFont(font)
{
if(init(font))
{
}
_pointSize=point_size;
_precision=precision;
}
FTFont* OutlineFont::
createFontObj(void)
{
return (FTFont*)(new FTGLOutlineFont);
}
// _FTGLOutlineFont
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PolygonFont
PolygonFont::
PolygonFont(const std::string& font,
int point_size,
double precision):
VectorFont(font)
{
if(init(font))
{
}
_pointSize=point_size;
_precision=precision;
}
PolygonFont::
PolygonFont(const char* font,
int point_size,
double precision):
VectorFont(std::string(font))
{
if(init(font))
{
}
_pointSize=point_size;
_precision=precision;
}
FTFont* PolygonFont::
createFontObj(void)
{
return (FTFont*)(new FTGLPolygonFont);
}
// PolygonFont
///////////////////////////////////////////////////////////////////////////////