Converted osg::notify to OSG_INFO etc.
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@@ -55,7 +55,7 @@ void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transf
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osg::Matrix resultBoneMatrix = invBindMatrix * boneMatrix;
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osg::Matrix result = transformFromSkeletonToGeometry * resultBoneMatrix * invTransformFromSkeletonToGeometry;
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if (!_uniformMatrixPalette->setElement(i, result))
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osg::notify(osg::WARN) << "RigTransformHardware::computeUniformMatrixPalette can't set uniform at " << i << " elements" << std::endl;
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OSG_WARN << "RigTransformHardware::computeUniformMatrixPalette can't set uniform at " << i << " elements" << std::endl;
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}
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}
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@@ -94,7 +94,7 @@ bool RigTransformHardware::createPalette(int nbVertexes, BoneMap boneMap, const
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{
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if (boneMap.find(bw.getBoneName()) == boneMap.end())
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{
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osg::notify(osg::INFO) << "RigTransformHardware::createPalette can't find bone " << bw.getBoneName() << " skip this influence" << std::endl;
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OSG_INFO << "RigTransformHardware::createPalette can't find bone " << bw.getBoneName() << " skip this influence" << std::endl;
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continue;
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}
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boneNameCountMap[bw.getBoneName()] = 1; // for stats
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@@ -105,20 +105,20 @@ bool RigTransformHardware::createPalette(int nbVertexes, BoneMap boneMap, const
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}
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else
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{
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osg::notify(osg::WARN) << "RigTransformHardware::createPalette Bone " << bw.getBoneName() << " has a weight " << bw.getWeight() << " for vertex " << vertexIndex << " this bone will not be in the palette" << std::endl;
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OSG_WARN << "RigTransformHardware::createPalette Bone " << bw.getBoneName() << " has a weight " << bw.getWeight() << " for vertex " << vertexIndex << " this bone will not be in the palette" << std::endl;
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}
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}
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maxBonePerVertex = osg::maximum(maxBonePerVertex, bonesForThisVertex);
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}
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osg::notify(osg::INFO) << "RigTransformHardware::createPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl;
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osg::notify(osg::INFO) << "RigTransformHardware::createPalette matrix palette has " << boneNameCountMap.size() << " entries" << std::endl;
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OSG_INFO << "RigTransformHardware::createPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl;
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OSG_INFO << "RigTransformHardware::createPalette matrix palette has " << boneNameCountMap.size() << " entries" << std::endl;
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for (BoneNameCountMap::iterator it = boneNameCountMap.begin(); it != boneNameCountMap.end(); ++it)
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{
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osg::notify(osg::INFO) << "RigTransformHardware::createPalette Bone " << it->first << " is used " << it->second << " times" << std::endl;
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OSG_INFO << "RigTransformHardware::createPalette Bone " << it->first << " is used " << it->second << " times" << std::endl;
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}
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osg::notify(osg::INFO) << "RigTransformHardware::createPalette will use " << boneNameCountMap.size() * 4 << " uniforms" << std::endl;
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OSG_INFO << "RigTransformHardware::createPalette will use " << boneNameCountMap.size() * 4 << " uniforms" << std::endl;
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for (int i = 0 ; i < (int)vertexIndexWeight.size(); i++)
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@@ -199,13 +199,13 @@ bool RigTransformHardware::init(RigGeometry& geom)
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osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray());
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if (!positionSrc)
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{
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osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
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OSG_WARN << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
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return false;
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}
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if (!geom.getSkeleton())
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{
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osg::notify(osg::WARN) << "RigTransformHardware no skeleton set in geometry " << geom.getName() << std::endl;
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OSG_WARN << "RigTransformHardware no skeleton set in geometry " << geom.getName() << std::endl;
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return false;
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}
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@@ -227,7 +227,7 @@ bool RigTransformHardware::init(RigGeometry& geom)
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_shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
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if (!_shader.valid()) {
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osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl;
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OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
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return false;
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}
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@@ -240,7 +240,7 @@ bool RigTransformHardware::init(RigGeometry& geom)
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ss << getMatrixPaletteUniform()->getNumElements();
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str.replace(start, toreplace.size(), ss.str());
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_shader->setShaderSource(str);
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osg::notify(osg::INFO) << "Shader " << str << std::endl;
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OSG_INFO << "Shader " << str << std::endl;
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}
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int attribIndex = 11;
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@@ -251,7 +251,7 @@ bool RigTransformHardware::init(RigGeometry& geom)
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ss << "boneWeight" << i;
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program->addBindAttribLocation(ss.str(), attribIndex + i);
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geom.setVertexAttribData(attribIndex + i, osg::Geometry::ArrayData(getVertexAttrib(i),osg::Geometry::BIND_PER_VERTEX));
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osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl;
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OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
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}
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program->addShader(_shader.get());
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