Converted OpenGL version number code to using osg::asciiToFloat to avoid issues with conversion using locale senstive atof function
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@@ -47,7 +47,7 @@ float osg::getGLVersionNumber()
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if (!versionstring) return 0.0;
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std::string vs( versionstring );
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return( atof( vs.substr( 0, vs.find( " " ) ).c_str() ) );
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return( asciiToFloat( vs.substr( 0, vs.find( " " ) ).c_str() ) );
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}
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bool osg::isExtensionInExtensionString(const char *extension, const char *extensionString)
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