Converted OpenGL version number code to using osg::asciiToFloat to avoid issues with conversion using locale senstive atof function
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@@ -29,7 +29,7 @@ TexEnvFilter::~TexEnvFilter()
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void TexEnvFilter::apply(State& state) const
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{
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// note from RO, need to adapt to do testing per graphics context.
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static float glVersion = atof( (const char *)glGetString( GL_VERSION ) );
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static float glVersion = asciiToFloat( (const char *)glGetString( GL_VERSION ) );
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static bool s_isTexLodBias = glVersion>=1.4 || isGLExtensionSupported(state.getContextID(),"GL_EXT_texture_lod_bias");
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if (s_isTexLodBias)
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