Converted OpenGL version number code to using osg::asciiToFloat to avoid issues with conversion using locale senstive atof function
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@@ -1635,7 +1635,7 @@ void Texture::Extensions::setupGLExtensions(unsigned int contextID)
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}
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float glVersion = atof( (const char *)version );
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float glVersion = asciiToFloat( (const char *)version );
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const char* renderer = (const char*) glGetString(GL_RENDERER);
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std::string rendererString(renderer ? renderer : "");
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