Began work on providing support for threading camera cull traversals in parallel with

the previous frames draw traversal.  Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
This commit is contained in:
Robert Osfield
2007-01-29 22:44:29 +00:00
parent 6835996c21
commit fd0ea388c2
18 changed files with 387 additions and 26 deletions

View File

@@ -53,6 +53,8 @@ State::State()
_glVertexAttribPointer = 0;
_glEnableVertexAttribArray = 0;
_glDisableVertexAttribArray = 0;
_dynamicObjectCount = 0;
}
State::~State()