Began work on providing support for threading camera cull traversals in parallel with
the previous frames draw traversal. Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
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@@ -53,6 +53,8 @@ State::State()
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_glVertexAttribPointer = 0;
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_glEnableVertexAttribArray = 0;
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_glDisableVertexAttribArray = 0;
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_dynamicObjectCount = 0;
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}
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State::~State()
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