Began work on providing support for threading camera cull traversals in parallel with

the previous frames draw traversal.  Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
This commit is contained in:
Robert Osfield
2007-01-29 22:44:29 +00:00
parent 6835996c21
commit fd0ea388c2
18 changed files with 387 additions and 26 deletions

View File

@@ -80,7 +80,7 @@ bool osg::isTextureMode(StateAttribute::GLMode mode)
StateSet::StateSet()
{
setDataVariance(osg::StateAttribute::STATIC);
setDataVariance(osg::Object::STATIC);
_renderingHint = DEFAULT_BIN;