Began work on providing support for threading camera cull traversals in parallel with
the previous frames draw traversal. Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
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@@ -80,7 +80,7 @@ bool osg::isTextureMode(StateAttribute::GLMode mode)
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StateSet::StateSet()
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{
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setDataVariance(osg::StateAttribute::STATIC);
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setDataVariance(osg::Object::STATIC);
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_renderingHint = DEFAULT_BIN;
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