From Rune Schmidt Jensen, support for osgSim::VisibilityGroup in the .ive loader
and support for node masks.
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@@ -44,6 +44,7 @@
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#include "LightPointNode.h"
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#include "MultiSwitch.h"
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#include "VisibilityGroup.h"
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#include "Geometry.h"
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@@ -682,6 +683,10 @@ osg::Node* DataInputStream::readNode()
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node = new osg::OccluderNode();
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((ive::OccluderNode*)(node))->read(this);
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}
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else if(nodeTypeID== IVEVISIBILITYGROUP){
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node = new osgSim::VisibilityGroup();
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((ive::VisibilityGroup*)(node))->read(this);
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}
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else if(nodeTypeID== IVEGROUP){
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node = new osg::Group();
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((ive::Group*)(node))->read(this);
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