From Rune Schmidt Jensen, support for osgSim::VisibilityGroup in the .ive loader

and support for node masks.
This commit is contained in:
Robert Osfield
2003-11-27 22:53:40 +00:00
parent f2da687d0f
commit fd2a735be8
9 changed files with 98 additions and 1 deletions

View File

@@ -46,6 +46,7 @@
#include "LightPointNode.h"
#include "MultiSwitch.h"
#include "VisibilityGroup.h"
#include "Geometry.h"
@@ -544,6 +545,9 @@ void DataOutputStream::writeNode(const osg::Node* node)
else if(dynamic_cast<const osg::Transform*>(node)){
((ive::Transform*)(node))->write(this);
}
else if(dynamic_cast<const osgSim::VisibilityGroup*>(node)){
((ive::VisibilityGroup*)(node))->write(this);
}
else if(dynamic_cast<const osg::Group*>(node)){
((ive::Group*)(node))->write(this);
}