From Rune Schmidt Jensen, support for osgSim::VisibilityGroup in the .ive loader
and support for node masks.
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@@ -46,6 +46,7 @@
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#include "LightPointNode.h"
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#include "MultiSwitch.h"
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#include "VisibilityGroup.h"
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#include "Geometry.h"
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@@ -544,6 +545,9 @@ void DataOutputStream::writeNode(const osg::Node* node)
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else if(dynamic_cast<const osg::Transform*>(node)){
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((ive::Transform*)(node))->write(this);
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}
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else if(dynamic_cast<const osgSim::VisibilityGroup*>(node)){
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((ive::VisibilityGroup*)(node))->write(this);
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}
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else if(dynamic_cast<const osg::Group*>(node)){
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((ive::Group*)(node))->write(this);
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}
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