Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -73,7 +73,7 @@ void CURRENT_CLASS::pushDistancePair(double zNear, double zFar)
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}
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/** Return true if the node should be traversed, and false if the bounding sphere
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of the node is small enough to be rendered by one CameraNode. If the latter
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of the node is small enough to be rendered by one Camera. If the latter
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is true, then store the node's near & far plane distances. */
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bool CURRENT_CLASS::shouldContinueTraversal(osg::Node &node)
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{
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