Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -25,7 +25,7 @@
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#include <osg/Depth>
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#include <osg/Projection>
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#include <osg/MatrixTransform>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/io_utils>
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#include <osgText/Text>
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@@ -116,11 +116,11 @@ osg::Node* createHUD(osgText::Text* updateText)
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// eg to be used as a menuing/help system!
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// Can pick texts too!
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osg::CameraNode* hudCamera = new osg::CameraNode;
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osg::Camera* hudCamera = new osg::Camera;
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hudCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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hudCamera->setProjectionMatrixAsOrtho2D(0,1280,0,1024);
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hudCamera->setViewMatrix(osg::Matrix::identity());
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hudCamera->setRenderOrder(osg::CameraNode::POST_RENDER);
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hudCamera->setRenderOrder(osg::Camera::POST_RENDER);
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hudCamera->setClearMask(GL_DEPTH_BUFFER_BIT);
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std::string timesFont("fonts/times.ttf");
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