Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -20,7 +20,7 @@
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#include <osgProducer/Viewer>
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#include <osg/Geode>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/ShapeDrawable>
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#include <osg/Sequence>
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@@ -540,7 +540,7 @@ int main( int argc, char **argv )
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{
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// create the hud.
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osg::CameraNode* camera = new osg::CameraNode;
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osg::Camera* camera = new osg::Camera;
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camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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camera->setProjectionMatrixAsOrtho2D(0,1280,0,1024);
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camera->setViewMatrix(osg::Matrix::identity());
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