Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -38,9 +38,8 @@ class Sequence;
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class Switch;
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class TexGenNode;
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class Transform;
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class CameraNode;
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class Camera;
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class CameraView;
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class View;
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/** Visitor for type safe operations on osg::Nodes.
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Based on GOF's Visitor pattern. The NodeVisitor
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@@ -236,8 +235,7 @@ class OSG_EXPORT NodeVisitor : public virtual Referenced
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virtual void apply(LightSource& node) { apply((Group&)node); }
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virtual void apply(Transform& node) { apply((Group&)node); }
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virtual void apply(View& node) { apply((Transform&)node); }
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virtual void apply(CameraNode& node) { apply((Transform&)node); }
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virtual void apply(Camera& node) { apply((Transform&)node); }
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virtual void apply(CameraView& node) { apply((Transform&)node); }
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virtual void apply(MatrixTransform& node) { apply((Transform&)node); }
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virtual void apply(PositionAttitudeTransform& node) { apply((Transform&)node); }
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