Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -13,7 +13,7 @@
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#include <osg/AnimationPath>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/CameraView>
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#include <osg/io_utils>
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@@ -156,7 +156,7 @@ class AnimationPathCallbackVisitor : public NodeVisitor
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_pivotPoint(pivotPoint),
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_useInverseMatrix(useInverseMatrix) {}
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virtual void apply(CameraNode& camera)
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virtual void apply(Camera& camera)
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{
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Matrix matrix;
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if (_useInverseMatrix)
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