Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -16,7 +16,7 @@
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/CameraView>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/Notify>
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using namespace osg;
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@@ -28,7 +28,7 @@ class ApplyMatrixVisitor : public NodeVisitor
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ApplyMatrixVisitor(const osg::Matrix& matrix):
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_matrix(matrix) {}
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virtual void apply(CameraNode& camera)
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virtual void apply(Camera& camera)
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{
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camera.setViewMatrix(_matrix);
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}
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