Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
This commit is contained in:
190
src/osg/View.cpp
190
src/osg/View.cpp
@@ -6,7 +6,7 @@
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRA;NTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -15,203 +15,69 @@
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using namespace osg;
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// use this cull callback to allow the camera to traverse the View's children without
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// actuall having them assigned as children to the camea itself. This make the camera a
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// decorator without ever directly being assigned to it.
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class ViewCameraTraverseNodeCallback : public osg::NodeCallback
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{
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public:
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ViewCameraTraverseNodeCallback(osg::View* view):_view(view) {}
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virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
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{
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_view->Group::traverse(*nv);
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}
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osg::View* _view;
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};
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View::View()
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{
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setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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}
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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View::View(const View& view,const CopyOp& copyop):
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Transform(view,copyop),
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CullSettings(view),
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_projectionMatrix(view._projectionMatrix),
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_viewMatrix(view._viewMatrix)
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{
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// need to clone the cameras.
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for(unsigned int i=0; i<view.getNumCameras(); ++i)
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{
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const CameraData& cd = view.getCameraData(i);
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addCamera(dynamic_cast<osg::CameraNode*>(cd._camera->clone(copyop)), cd._projectionOffset, cd._viewOffset);
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}
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}
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View::~View()
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{
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// detatch the cameras from this View to prevent dangling pointers
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for(CameraList::iterator itr = _cameras.begin();
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itr != _cameras.end();
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for(Slaves::iterator itr = _slaves.begin();
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itr != _slaves.end();
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++itr)
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{
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CameraData& cd = *itr;
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Slave& cd = *itr;
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cd._camera->setView(0);
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cd._camera->setCullCallback(0);
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}
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}
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Matrixd View::getInverseViewMatrix() const
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void View::updateSlaves()
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{
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Matrixd inverse;
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inverse.invert(_viewMatrix);
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return inverse;
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}
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void View::setProjectionMatrixAsOrtho(double left, double right,
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double bottom, double top,
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double zNear, double zFar)
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{
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setProjectionMatrix(osg::Matrixd::ortho(left, right,
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bottom, top,
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zNear, zFar));
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}
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void View::setProjectionMatrixAsOrtho2D(double left, double right,
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double bottom, double top)
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{
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setProjectionMatrix(osg::Matrixd::ortho2D(left, right,
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bottom, top));
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}
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void View::setProjectionMatrixAsFrustum(double left, double right,
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double bottom, double top,
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double zNear, double zFar)
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{
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setProjectionMatrix(osg::Matrixd::frustum(left, right,
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bottom, top,
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zNear, zFar));
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}
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void View::setProjectionMatrixAsPerspective(double fovy,double aspectRatio,
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double zNear, double zFar)
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{
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setProjectionMatrix(osg::Matrixd::perspective(fovy,aspectRatio,
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zNear, zFar));
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}
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bool View::getProjectionMatrixAsOrtho(double& left, double& right,
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double& bottom, double& top,
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double& zNear, double& zFar)
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{
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return _projectionMatrix.getOrtho(left, right,
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bottom, top,
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zNear, zFar);
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}
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bool View::getProjectionMatrixAsFrustum(double& left, double& right,
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double& bottom, double& top,
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double& zNear, double& zFar)
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{
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return _projectionMatrix.getFrustum(left, right,
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bottom, top,
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zNear, zFar);
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}
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bool View::getProjectionMatrixAsPerspective(double& fovy,double& aspectRatio,
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double& zNear, double& zFar)
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{
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return _projectionMatrix.getPerspective(fovy, aspectRatio, zNear, zFar);
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}
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void View::setViewMatrixAsLookAt(const Vec3& eye,const Vec3& center,const Vec3& up)
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{
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setViewMatrix(osg::Matrixd::lookAt(eye,center,up));
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}
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void View::getViewMatrixAsLookAt(Vec3& eye,Vec3& center,Vec3& up,float lookDistance)
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{
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_viewMatrix.getLookAt(eye,center,up,lookDistance);
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}
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bool View::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
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{
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if (_referenceFrame==RELATIVE_RF)
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{
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matrix.preMult(_viewMatrix);
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}
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else // absolute
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{
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matrix = _viewMatrix;
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}
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return true;
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}
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bool View::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
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{
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const Matrixd& inverse = getInverseViewMatrix();
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if (_referenceFrame==RELATIVE_RF)
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{
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// note doing inverse so pre becomes post.
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matrix.postMult(inverse);
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}
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else // absolute
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{
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matrix = inverse;
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}
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return true;
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}
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void View::updateCameras()
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{
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for(CameraList::iterator itr = _cameras.begin();
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itr != _cameras.end();
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if (!_camera) return;
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for(Slaves::iterator itr = _slaves.begin();
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itr != _slaves.end();
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++itr)
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{
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CameraData& cd = *itr;
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cd._camera->setProjectionMatrix(cd._projectionOffset * _projectionMatrix);
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cd._camera->setViewMatrix(cd._viewOffset * _viewMatrix);
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cd._camera->inheritCullSettings(*this);
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Slave& cd = *itr;
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cd._camera->setProjectionMatrix(cd._projectionOffset * _camera->getProjectionMatrix());
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cd._camera->setViewMatrix(cd._viewOffset * _camera->getViewMatrix());
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cd._camera->inheritCullSettings(*_camera);
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}
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}
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bool View::addCamera(osg::CameraNode* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset)
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bool View::addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset)
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{
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if (!camera) return false;
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ViewCameraTraverseNodeCallback* cb = new ViewCameraTraverseNodeCallback(this);
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camera->setCullCallback(cb);
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camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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camera->setProjectionMatrix(projectionOffset * _projectionMatrix);
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camera->setViewMatrix(viewOffset * _viewMatrix);
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camera->inheritCullSettings(*this);
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_cameras.push_back(CameraData(camera, projectionOffset, viewOffset));
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if (_camera.valid())
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{
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camera->setProjectionMatrix(projectionOffset * _camera->getProjectionMatrix());
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camera->setViewMatrix(viewOffset * _camera->getViewMatrix());
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camera->inheritCullSettings(*_camera);
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}
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_slaves.push_back(Slave(camera, projectionOffset, viewOffset));
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// osg::notify(osg::NOTICE)<<"Added camera"<<std::endl;
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return true;
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}
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bool View::removeCamera(unsigned int pos)
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bool View::removeSlave(unsigned int pos)
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{
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if (pos >= _cameras.size()) return false;
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if (pos >= _slaves.size()) return false;
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_cameras[pos]._camera->setView(0);
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_cameras[pos]._camera->setCullCallback(0);
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_slaves[pos]._camera->setView(0);
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_slaves[pos]._camera->setCullCallback(0);
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_cameras.erase(_cameras.begin()+pos);
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_slaves.erase(_slaves.begin()+pos);
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osg::notify(osg::NOTICE)<<"Removed camera"<<std::endl;
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