Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.

Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
This commit is contained in:
Robert Osfield
2006-11-27 14:52:07 +00:00
parent b82e521444
commit fd2ffeb310
110 changed files with 2257 additions and 1466 deletions

View File

@@ -148,7 +148,7 @@ void daeWriter::apply( osg::LightSource &node )
}
//CAMERA
void daeWriter::apply( osg::CameraNode &node )
void daeWriter::apply( osg::Camera &node )
{
#ifdef _DEBUG
debugPrint( node );

View File

@@ -22,7 +22,7 @@
#include <osg/Geometry>
#include <osg/Group>
#include <osg/LightSource>
#include <osg/CameraNode>
#include <osg/Camera>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
@@ -88,7 +88,7 @@ public:
virtual void apply( osg::Geode &node );
virtual void apply( osg::Group &node );
virtual void apply( osg::LightSource &node );
virtual void apply( osg::CameraNode &node );
virtual void apply( osg::Camera &node );
virtual void apply( osg::MatrixTransform &node );
virtual void apply( osg::PositionAttitudeTransform &node );
virtual void apply( osg::Switch &node );