Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -148,7 +148,7 @@ void daeWriter::apply( osg::LightSource &node )
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}
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//CAMERA
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void daeWriter::apply( osg::CameraNode &node )
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void daeWriter::apply( osg::Camera &node )
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{
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#ifdef _DEBUG
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debugPrint( node );
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@@ -22,7 +22,7 @@
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#include <osg/Geometry>
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#include <osg/Group>
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#include <osg/LightSource>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/Material>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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@@ -88,7 +88,7 @@ public:
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virtual void apply( osg::Geode &node );
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virtual void apply( osg::Group &node );
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virtual void apply( osg::LightSource &node );
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virtual void apply( osg::CameraNode &node );
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virtual void apply( osg::Camera &node );
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virtual void apply( osg::MatrixTransform &node );
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virtual void apply( osg::PositionAttitudeTransform &node );
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virtual void apply( osg::Switch &node );
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