Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
This commit is contained in:
351
src/osgPlugins/osg/Camera.cpp
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351
src/osgPlugins/osg/Camera.cpp
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#include <osg/Camera>
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#include <osg/io_utils>
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#include <osg/Notify>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include "Matrix.h"
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using namespace osg;
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using namespace osgDB;
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// forward declare functions to use later.
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bool Camera_readLocalData(Object& obj, Input& fr);
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bool Camera_writeLocalData(const Object& obj, Output& fw);
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bool Camera_matchBufferComponentStr(const char* str,Camera::BufferComponent& buffer);
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const char* Camera_getBufferComponentStr(Camera::BufferComponent buffer);
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// register the read and write functions with the osgDB::Registry.
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RegisterDotOsgWrapperProxy g_CameraProxy
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(
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new osg::Camera,
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"Camera",
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"Object Node Transform Camera Group",
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&Camera_readLocalData,
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&Camera_writeLocalData,
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DotOsgWrapper::READ_AND_WRITE
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);
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// register the read and write functions with the osgDB::Registry.
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RegisterDotOsgWrapperProxy g_CameraNodeProxy
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(
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new osg::Camera,
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"CameraNode",
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"Object Node Transform CameraNode Group",
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&Camera_readLocalData,
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&Camera_writeLocalData,
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DotOsgWrapper::READ_AND_WRITE
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);
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bool Camera_readLocalData(Object& obj, Input& fr)
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{
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bool iteratorAdvanced = false;
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Camera& camera = static_cast<Camera&>(obj);
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if (fr.matchSequence("clearColor %f %f %f %f"))
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{
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Vec4 color;
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fr[1].getFloat(color[0]);
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fr[2].getFloat(color[1]);
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fr[3].getFloat(color[2]);
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fr[4].getFloat(color[3]);
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camera.setClearColor(color);
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fr +=5 ;
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iteratorAdvanced = true;
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};
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if (fr.matchSequence("clearMask %i"))
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{
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unsigned int value;
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fr[1].getUInt(value);
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camera.setClearMask(value);
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fr += 2;
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iteratorAdvanced = true;
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}
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osg::ref_ptr<osg::StateAttribute> attribute;
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while((attribute=fr.readStateAttribute())!=NULL)
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{
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osg::Viewport* viewport = dynamic_cast<osg::Viewport*>(attribute.get());
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if (viewport) camera.setViewport(viewport);
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else
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{
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osg::ColorMask* colormask = dynamic_cast<osg::ColorMask*>(attribute.get());
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camera.setColorMask(colormask);
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}
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}
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if (fr.matchSequence("transformOrder %w"))
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{
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if (fr[1].matchWord("PRE_MULTIPLY")) camera.setTransformOrder(osg::Camera::PRE_MULTIPLY);
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else if (fr[1].matchWord("POST_MULTIPLY")) camera.setTransformOrder(osg::Camera::POST_MULTIPLY);
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// the following are for backwards compatibility.
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else if (fr[1].matchWord("PRE_MULTIPLE")) camera.setTransformOrder(osg::Camera::PRE_MULTIPLY);
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else if (fr[1].matchWord("POST_MULTIPLE")) camera.setTransformOrder(osg::Camera::POST_MULTIPLY);
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fr += 2;
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iteratorAdvanced = true;
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}
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Matrix matrix;
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if (readMatrix(matrix,fr,"ProjectionMatrix"))
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{
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camera.setProjectionMatrix(matrix);
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iteratorAdvanced = true;
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}
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if (readMatrix(matrix,fr,"ViewMatrix"))
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{
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camera.setViewMatrix(matrix);
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iteratorAdvanced = true;
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}
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if (fr.matchSequence("renderOrder %w"))
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{
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if (fr[1].matchWord("PRE_RENDER")) camera.setRenderOrder(osg::Camera::PRE_RENDER);
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else if (fr[1].matchWord("NESTED_RENDER")) camera.setRenderOrder(osg::Camera::NESTED_RENDER);
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else if (fr[1].matchWord("POST_RENDER")) camera.setRenderOrder(osg::Camera::POST_RENDER);
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fr += 2;
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iteratorAdvanced = true;
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}
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if (fr.matchSequence("renderTargetImplementation %w"))
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{
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osg::Camera::RenderTargetImplementation implementation = osg::Camera::FRAME_BUFFER;
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if (fr[1].matchWord("FRAME_BUFFER_OBJECT")) implementation = osg::Camera::FRAME_BUFFER_OBJECT;
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else if (fr[1].matchWord("PIXEL_BUFFER_RTT")) implementation = osg::Camera::PIXEL_BUFFER_RTT;
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else if (fr[1].matchWord("PIXEL_BUFFER")) implementation = osg::Camera::PIXEL_BUFFER;
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else if (fr[1].matchWord("FRAME_BUFFER")) implementation = osg::Camera::FRAME_BUFFER;
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else if (fr[1].matchWord("SEPERATE_WINDOW")) implementation = osg::Camera::SEPERATE_WINDOW;
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camera.setRenderTargetImplementation(implementation);
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fr += 2;
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iteratorAdvanced = true;
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}
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if (fr.matchSequence("renderTargetImplementation %w"))
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{
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osg::Camera::RenderTargetImplementation fallback = camera.getRenderTargetFallback();
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if (fr[1].matchWord("FRAME_BUFFER_OBJECT")) fallback = osg::Camera::FRAME_BUFFER_OBJECT;
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else if (fr[1].matchWord("PIXEL_BUFFER_RTT")) fallback = osg::Camera::PIXEL_BUFFER_RTT;
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else if (fr[1].matchWord("PIXEL_BUFFER")) fallback = osg::Camera::PIXEL_BUFFER;
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else if (fr[1].matchWord("FRAME_BUFFER")) fallback = osg::Camera::FRAME_BUFFER;
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else if (fr[1].matchWord("SEPERATE_WINDOW")) fallback = osg::Camera::SEPERATE_WINDOW;
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camera.setRenderTargetImplementation(camera.getRenderTargetImplementation(), fallback);
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fr += 2;
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iteratorAdvanced = true;
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}
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if (fr.matchSequence("bufferComponent %w {"))
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{
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int entry = fr[1].getNoNestedBrackets();
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Camera::BufferComponent buffer;
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Camera_matchBufferComponentStr(fr[1].getStr(),buffer);
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fr += 3;
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Camera::Attachment& attachment = camera.getBufferAttachmentMap()[buffer];
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// read attachment data.
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while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
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{
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bool localAdvance = false;
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if (fr.matchSequence("internalFormat %i"))
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{
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// In their infinite wisdom, the Apple engineers changed the type
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// of GLenum from 'unsigned int' to 'unsigned long', thus breaking
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// the call by reference of getUInt.
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unsigned int format;
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fr[1].getUInt(format);
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attachment._internalFormat = format;
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fr += 2;
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localAdvance = true;
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}
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osg::ref_ptr<osg::Object> attribute;
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while((attribute=fr.readObject())!=NULL)
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{
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localAdvance = true;
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osg::Texture* texture = dynamic_cast<osg::Texture*>(attribute.get());
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if (texture) attachment._texture = texture;
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else
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{
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osg::Image* image = dynamic_cast<osg::Image*>(attribute.get());
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attachment._image = image;
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}
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}
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if (fr.matchSequence("level %i"))
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{
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fr[1].getUInt(attachment._level);
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fr += 2;
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localAdvance = true;
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}
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if (fr.matchSequence("face %i"))
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{
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fr[1].getUInt(attachment._face);
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fr += 2;
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localAdvance = true;
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}
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if (fr.matchSequence("mipMapGeneration TRUE"))
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{
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attachment._mipMapGeneration = true;
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fr += 2;
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localAdvance = true;
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}
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if (fr.matchSequence("mipMapGeneration FALSE"))
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{
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attachment._mipMapGeneration = false;
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fr += 2;
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localAdvance = true;
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}
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if (!localAdvance) ++fr;
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}
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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}
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bool Camera_writeLocalData(const Object& obj, Output& fw)
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{
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const Camera& camera = static_cast<const Camera&>(obj);
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fw.indent()<<"clearColor "<<camera.getClearColor()<<std::endl;
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fw.indent()<<"clearMask 0x"<<std::hex<<camera.getClearMask()<<std::endl;
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if (camera.getColorMask())
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{
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fw.writeObject(*camera.getColorMask());
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}
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if (camera.getViewport())
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{
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fw.writeObject(*camera.getViewport());
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}
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fw.indent()<<"transformOrder ";
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switch(camera.getTransformOrder())
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{
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case(osg::Camera::PRE_MULTIPLY): fw <<"PRE_MULTIPLY"<<std::endl; break;
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case(osg::Camera::POST_MULTIPLY): fw <<"POST_MULTIPLY"<<std::endl; break;
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}
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writeMatrix(camera.getProjectionMatrix(),fw,"ProjectionMatrix");
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writeMatrix(camera.getViewMatrix(),fw,"ViewMatrix");
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fw.indent()<<"renderOrder ";
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switch(camera.getRenderOrder())
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{
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case(osg::Camera::PRE_RENDER): fw <<"PRE_RENDER"<<std::endl; break;
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case(osg::Camera::NESTED_RENDER): fw <<"NESTED_RENDER"<<std::endl; break;
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case(osg::Camera::POST_RENDER): fw <<"POST_RENDER"<<std::endl; break;
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}
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fw.indent()<<"renderTargetImplementation ";
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switch(camera.getRenderTargetImplementation())
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{
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case(osg::Camera::FRAME_BUFFER_OBJECT): fw <<"FRAME_BUFFER_OBJECT"<<std::endl; break;
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case(osg::Camera::PIXEL_BUFFER_RTT): fw <<"PIXEL_BUFFER_RTT"<<std::endl; break;
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case(osg::Camera::PIXEL_BUFFER): fw <<"PIXEL_BUFFER"<<std::endl; break;
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case(osg::Camera::FRAME_BUFFER): fw <<"FRAME_BUFFER"<<std::endl; break;
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case(osg::Camera::SEPERATE_WINDOW): fw <<"SEPERATE_WINDOW"<<std::endl; break;
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}
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fw.indent()<<"renderTargetFallback ";
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switch(camera.getRenderTargetFallback())
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{
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case(osg::Camera::FRAME_BUFFER_OBJECT): fw <<"FRAME_BUFFER_OBJECT"<<std::endl; break;
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case(osg::Camera::PIXEL_BUFFER_RTT): fw <<"PIXEL_BUFFER_RTT"<<std::endl; break;
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case(osg::Camera::PIXEL_BUFFER): fw <<"PIXEL_BUFFER"<<std::endl; break;
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case(osg::Camera::FRAME_BUFFER): fw <<"FRAME_BUFFER"<<std::endl; break;
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case(osg::Camera::SEPERATE_WINDOW): fw <<"SEPERATE_WINDOW"<<std::endl; break;
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}
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fw.indent()<<"drawBuffer "<<std::hex<<camera.getDrawBuffer()<<std::endl;
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fw.indent()<<"readBuffer "<<std::hex<<camera.getReadBuffer()<<std::endl;
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const osg::Camera::BufferAttachmentMap& bam = camera.getBufferAttachmentMap();
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if (!bam.empty())
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{
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for(osg::Camera::BufferAttachmentMap::const_iterator itr=bam.begin();
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itr!=bam.end();
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++itr)
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{
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const osg::Camera::Attachment& attachment = itr->second;
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fw.indent()<<"bufferComponent "<<Camera_getBufferComponentStr(itr->first)<<" {"<<std::endl;
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fw.moveIn();
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fw.indent()<<"internalFormat "<<attachment._internalFormat<<std::endl;
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if (attachment._texture.valid())
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{
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fw.writeObject(*attachment._texture.get());
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}
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fw.indent()<<"level "<<attachment._level<<std::endl;
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fw.indent()<<"face "<<attachment._face<<std::endl;
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fw.indent()<<"mipMapGeneration "<<(attachment._mipMapGeneration ? "TRUE" : "FALSE")<<std::endl;
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fw.moveOut();
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fw.indent()<<"}"<<std::endl;
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}
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}
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return true;
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}
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bool Camera_matchBufferComponentStr(const char* str,Camera::BufferComponent& buffer)
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{
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if (strcmp(str,"DEPTH_BUFFER")==0) buffer = osg::Camera::DEPTH_BUFFER;
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else if (strcmp(str,"STENCIL_BUFFER")==0) buffer = osg::Camera::STENCIL_BUFFER;
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else if (strcmp(str,"COLOR_BUFFER")==0) buffer = osg::Camera::COLOR_BUFFER;
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else if (strcmp(str,"COLOR_BUFFER0")==0) buffer = osg::Camera::COLOR_BUFFER0;
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else if (strcmp(str,"COLOR_BUFFER1")==0) buffer = osg::Camera::COLOR_BUFFER1;
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else if (strcmp(str,"COLOR_BUFFER2")==0) buffer = osg::Camera::COLOR_BUFFER2;
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else if (strcmp(str,"COLOR_BUFFER3")==0) buffer = osg::Camera::COLOR_BUFFER3;
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else if (strcmp(str,"COLOR_BUFFER4")==0) buffer = osg::Camera::COLOR_BUFFER4;
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else if (strcmp(str,"COLOR_BUFFER5")==0) buffer = osg::Camera::COLOR_BUFFER5;
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else if (strcmp(str,"COLOR_BUFFER6")==0) buffer = osg::Camera::COLOR_BUFFER6;
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else if (strcmp(str,"COLOR_BUFFER7")==0) buffer = osg::Camera::COLOR_BUFFER7;
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else return false;
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return true;
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}
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const char* Camera_getBufferComponentStr(Camera::BufferComponent buffer)
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{
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switch(buffer)
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{
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case (osg::Camera::DEPTH_BUFFER) : return "DEPTH_BUFFER";
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case (osg::Camera::STENCIL_BUFFER) : return "STENCIL_BUFFER";
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case (osg::Camera::COLOR_BUFFER) : return "COLOR_BUFFER";
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case (osg::Camera::COLOR_BUFFER1) : return "COLOR_BUFFER1";
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case (osg::Camera::COLOR_BUFFER2) : return "COLOR_BUFFER2";
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case (osg::Camera::COLOR_BUFFER3) : return "COLOR_BUFFER3";
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case (osg::Camera::COLOR_BUFFER4) : return "COLOR_BUFFER4";
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case (osg::Camera::COLOR_BUFFER5) : return "COLOR_BUFFER5";
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case (osg::Camera::COLOR_BUFFER6) : return "COLOR_BUFFER6";
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case (osg::Camera::COLOR_BUFFER7) : return "COLOR_BUFFER7";
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default : return "UnknownBufferComponent";
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}
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}
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