Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -10,7 +10,7 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/CopyOp>
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#include <osg/FrameBufferObject>
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#include <osg/Object>
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@@ -113,8 +113,8 @@ BEGIN_VALUE_REFLECTOR(osg::FrameBufferAttachment)
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____FrameBufferAttachment__TextureRectangle_P1,
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"",
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"");
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I_Constructor1(IN, osg::CameraNode::Attachment &, attachment,
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____FrameBufferAttachment__CameraNode_Attachment_R1,
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I_Constructor1(IN, osg::Camera::Attachment &, attachment,
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____FrameBufferAttachment__Camera_Attachment_R1,
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"",
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"");
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I_Method2(void, createRequiredTexturesAndApplyGenerateMipMap, IN, osg::State &, state, IN, const osg::FBOExtensions *, ext,
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