Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -11,7 +11,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/Billboard>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/CameraView>
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#include <osg/ClearNode>
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#include <osg/ClipNode>
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@@ -35,7 +35,6 @@
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#include <osg/TexGenNode>
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#include <osg/Transform>
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#include <osg/Vec3>
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#include <osg/View>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -221,12 +220,8 @@ BEGIN_OBJECT_REFLECTOR(osg::NodeVisitor)
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__void__apply__Transform_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::View &, node,
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__void__apply__View_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::CameraNode &, node,
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__void__apply__CameraNode_R1,
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I_Method1(void, apply, IN, osg::Camera &, node,
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__void__apply__Camera_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::CameraView &, node,
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