Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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@@ -11,7 +11,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/CopyOp>
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#include <osg/Drawable>
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#include <osg/Matrix>
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@@ -166,21 +166,21 @@ BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSprite)
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__osg_BoundingBox__computeBound,
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"Compute the bounding box around Drawables's geometry. ",
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"");
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I_Method1(void, setCameraNode, IN, osg::CameraNode *, camera,
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__void__setCameraNode__osg_CameraNode_P1,
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I_Method1(void, setCamera, IN, osg::Camera *, camera,
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__void__setCamera__osg_Camera_P1,
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"Set the camera node to use for pre rendering the impostor sprite's texture. ",
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"");
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I_Method0(osg::CameraNode *, getCameraNode,
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__osg_CameraNode_P1__getCameraNode,
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I_Method0(osg::Camera *, getCamera,
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__osg_Camera_P1__getCamera,
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"Get the camera node to use for pre rendering the impostor sprite's texture. ",
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"");
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I_Method0(const osg::CameraNode *, getCameraNode,
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__C5_osg_CameraNode_P1__getCameraNode,
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I_Method0(const osg::Camera *, getCamera,
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__C5_osg_Camera_P1__getCamera,
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"Get the const camera node to use for pre rendering the impostor sprite's texture. ",
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"");
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I_SimpleProperty(osg::CameraNode *, CameraNode,
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__osg_CameraNode_P1__getCameraNode,
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__void__setCameraNode__osg_CameraNode_P1);
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I_SimpleProperty(osg::Camera *, Camera,
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__osg_Camera_P1__getCamera,
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__void__setCamera__osg_Camera_P1);
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I_SimpleProperty(osg::Vec3 *, ControlCoords,
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__osg_Vec3_P1__getControlCoords,
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0);
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@@ -10,7 +10,7 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraNode>
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#include <osg/Camera>
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#include <osg/CopyOp>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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@@ -119,16 +119,16 @@ BEGIN_OBJECT_REFLECTOR(osgSim::OverlayNode)
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__unsigned_int__getOverlayTextureSizeHint,
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"Get the texture size hint. ",
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"");
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I_Method0(osg::CameraNode *, getCamera,
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__osg_CameraNode_P1__getCamera,
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I_Method0(osg::Camera *, getCamera,
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__osg_Camera_P1__getCamera,
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"Get the camera used to implement the render to texture of the overlay subgraph. ",
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"");
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I_Method0(const osg::CameraNode *, getCamera,
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__C5_osg_CameraNode_P1__getCamera,
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I_Method0(const osg::Camera *, getCamera,
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__C5_osg_Camera_P1__getCamera,
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"Get the const camera used to implement the render to texture of the overlay subgraph. ",
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"");
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I_SimpleProperty(osg::CameraNode *, Camera,
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__osg_CameraNode_P1__getCamera,
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I_SimpleProperty(osg::Camera *, Camera,
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__osg_Camera_P1__getCamera,
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0);
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I_SimpleProperty(bool, ContinuousUpdate,
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__bool__getContinuousUpdate,
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