From KOS, build fix for osg::Uniform::Callback to osg::UniformCallback change
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14889 16af8721-9629-0410-8352-f15c8da7e697
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@@ -96,7 +96,7 @@ char fragmentShaderSource[] =
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class UniformVarying : public osg::Uniform::Callback
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class UniformVarying : public osg::UniformCallback
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{
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virtual void operator () (osg::Uniform* uniform, osg::NodeVisitor* nv)
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{
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