From KOS, build fix for osg::Uniform::Callback to osg::UniformCallback change
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14889 16af8721-9629-0410-8352-f15c8da7e697
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@@ -173,7 +173,7 @@ static osg::Shader* MarbleFragObj;
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// for demo simplicity, this one callback animates all the shaders, instancing
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// for each uniform but with a specific operation each time.
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class AnimateCallback: public osg::Uniform::Callback
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class AnimateCallback: public osg::UniformCallback
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{
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public:
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