This commit is contained in:
Julien Valentin
2017-08-30 13:21:32 +02:00
parent 985d766f05
commit fd9b8f103e
5 changed files with 67 additions and 101 deletions

View File

@@ -48,17 +48,6 @@ osg::Vec4Array* RigTransformHardware::getVertexAttrib(unsigned int index)
return _boneWeightAttribArrays[index].get();
}
unsigned int RigTransformHardware::getNumVertexAttrib()
{
return _boneWeightAttribArrays.size();
}
osg::Uniform* RigTransformHardware::getMatrixPaletteUniform()
{
return _uniformMatrixPalette.get();
}
void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry)
{
for (unsigned int i = 0; i < _bonePalette.size(); i++)
@@ -74,11 +63,7 @@ void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transf
}
unsigned int RigTransformHardware::getNumBonesPerVertex() const { return _bonesPerVertex;}
unsigned int RigTransformHardware::getNumVertexes() const { return _nbVertexes;}
typedef std::vector<std::vector<IndexWeight> > VertexIndexWeightList;
void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
void createVertexAttribList(RigTransformHardware& rig,const std::vector<std::vector<IndexWeight> > &perVertexInfluences,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
//
// create vertex attribute by 2 bones
@@ -89,11 +74,15 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
// than the 4 bones using two vertex attributes
//
void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
typedef std::vector<std::vector<IndexWeight> > PerVertexInfList;
void createVertexAttribList(RigTransformHardware& rig,
const PerVertexInfList & perVertexInfluences,
RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
{
unsigned int nbVertices= rig.getNumVertexes();
unsigned int maxbonepervertex=rig.getNumBonesPerVertex();
unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f));
if (!nbArray)
return ;
@@ -105,7 +94,6 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
array->resize( nbVertices);
for (unsigned int j = 0; j < nbVertices; j++)
{
for (unsigned int b = 0; b < 2; b++)
{
// the granularity is 2 so if we have only one bone
@@ -116,8 +104,8 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
(*array)[j][1 + boneIndexInVec4] = 0;
if (boneIndexInList < maxbonepervertex)
{
float boneIndex = static_cast<float>(_vertexIndexMatrixWeightList[j][boneIndexInList].getIndex());
float boneWeight = _vertexIndexMatrixWeightList[j][boneIndexInList].getWeight();
float boneIndex = static_cast<float>(perVertexInfluences[j][boneIndexInList].getIndex());
float boneWeight = perVertexInfluences[j][boneIndexInList].getWeight();
// fill the vec4
(*array)[j][0 + boneIndexInVec4] = boneIndex;
(*array)[j][1 + boneIndexInVec4] = boneWeight;
@@ -125,19 +113,7 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
}
}
}
return ;
}
osg::Uniform* RigTransformHardware::createVertexUniform()
{
osg::Uniform* uniform = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size());
return uniform;
}
void RigTransformHardware::setShader(osg::Shader* shader)
{
_shader = shader;
return;
}
bool RigTransformHardware::prepareData(RigGeometry& rig)
@@ -252,37 +228,32 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
_needInit = false;
return true;
}
void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
_nbVertexes = rig.getVertexArray()->getNumElements();
IndexWeightList::size_type maxBonePerVertex=0;
typedef std::pair<float,unsigned int> FloatInt;
std::vector< FloatInt > sums;///stat totalweight nbref
sums.resize(_nbVertexes);
bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry&rig) {
typedef std::map<std::string, int> BoneNameCountMap;
_nbVertexes = rig.getVertexArray()->getNumElements();
_boneWeightAttribArrays.resize(0);
_bonePalette.clear();
_boneNameToPalette.clear();
IndexWeightList::size_type maxBonePerVertex=0;
BoneNameCountMap boneNameCountMap;
VertexInfluenceMap *vertexInfluenceMap=rig.getInfluenceMap();
const VertexInfluenceMap &vertexInfluenceMap=*rig.getInfluenceMap();
BoneNamePaletteIndex::iterator boneName2PaletteIndex;
_boneWeightAttribArrays.resize(0);
// init temp vertex attribute data
VertexIndexWeightList vertexIndexWeight;
vertexIndexWeight.resize(_nbVertexes);
std::vector<std::vector<IndexWeight> > perVertexInfluences;
perVertexInfluences.resize(_nbVertexes);
unsigned int paletteindex;
for (osgAnimation::VertexInfluenceMap::iterator mapit = vertexInfluenceMap->begin();
mapit != vertexInfluenceMap->end();
++mapit)
for (osgAnimation::VertexInfluenceMap::const_iterator boneinflistit = vertexInfluenceMap.begin();
boneinflistit != vertexInfluenceMap.end();
++boneinflistit)
{
const IndexWeightList& boneinflist = mapit->second;
const std::string& bonename = mapit->first;
const IndexWeightList& boneinflist = boneinflistit->second;
const std::string& bonename = boneinflistit->first;
BoneMap::const_iterator bonebyname;
if ((bonebyname=boneMap.find(bonename)) == boneMap.end())
{
@@ -307,7 +278,7 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
const IndexWeight& iw = *infit;
const unsigned int &index = iw.getIndex();
const float &weight = iw.getWeight();
IndexWeightList & iwlist=vertexIndexWeight[index];
IndexWeightList & iwlist=perVertexInfluences[index];
if(fabs(weight) > 1e-4) // don't use bone with weight too small
{
@@ -315,7 +286,7 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
}
else
{
OSG_WARN << "RigTransformHardware::buildPalette Bone " << bonename << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
OSG_INFO << "RigTransformHardware::buildPalette Bone " << bonename << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
}
maxBonePerVertex = osg::maximum(maxBonePerVertex, iwlist.size());
@@ -334,11 +305,11 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
}
///normalize
/*unsigned int vertid=0;
for(VertexIndexWeightList::iterator it=vertexIndexWeight.begin();it!=vertexIndexWeight.end();++it,++vertid)
unsigned int vertid=0;
for(PerVertexInfList::iterator vertinfit=perVertexInfluences.begin(); vertinfit != perVertexInfluences.end(); ++vertinfit,++vertid)
{
float sum=0;
for(IndexWeightList::iterator iwit=it->begin();iwit!=it->end();++iwit)
for(IndexWeightList::iterator iwit = vertinfit->begin(); iwit != vertinfit->end(); ++iwit)
sum+=iwit->second;
if(sum< 1e-4){
@@ -347,15 +318,15 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
else
{
sum=1.0f/sum;
for(IndexWeightList::iterator iwit=it->begin();iwit!=it->end();++iwit)
for(IndexWeightList::iterator iwit=vertinfit->begin();iwit!=vertinfit->end();++iwit)
iwit->second*=sum;
}
}*/
}
_bonesPerVertex = maxBonePerVertex;
_uniformMatrixPalette = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size());
createVertexAttribList(*this,vertexIndexWeight,this->_boneWeightAttribArrays);
createVertexAttribList(*this,perVertexInfluences,this->_boneWeightAttribArrays);
return true;
}