Added osgViewer::HelpHandler
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173
src/osgViewer/HelpHandler.cpp
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173
src/osgViewer/HelpHandler.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgViewer/HelpHandler>
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#include <osg/PolygonMode>
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#include <osgText/Text>
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using namespace osgViewer;
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HelpHandler::HelpHandler(osg::ApplicationUsage* au):
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_applicationUsage(au),
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_keyEventTogglesOnScreenHelp('h'),
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_helpEnabled(false)
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{
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}
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bool HelpHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
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if (!viewer) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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{
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if (ea.getKey()==_keyEventTogglesOnScreenHelp)
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{
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if (!_camera.valid())
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{
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setUpHUDCamera(viewer);
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setUpScene(viewer);
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}
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_helpEnabled = !_helpEnabled;
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if (_helpEnabled)
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{
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_camera->setNodeMask(0xffffffff);
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}
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else
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{
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_camera->setNodeMask(0);
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}
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return true;
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}
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}
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default: break;
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}
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return false;
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}
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void HelpHandler::setUpHUDCamera(osgViewer::Viewer* viewer)
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{
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osgViewer::Viewer::Windows windows;
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viewer->getWindows(windows);
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if (windows.empty()) return;
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osgViewer::GraphicsWindow* window = windows.front();
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_camera = new osg::Camera;
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_camera->setGraphicsContext(window);
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_camera->setViewport(0, 0, window->getTraits()->width, window->getTraits()->height);
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_camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
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_camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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_camera->setViewMatrix(osg::Matrix::identity());
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// only clear the depth buffer
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_camera->setClearMask(0);
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viewer->setUpRenderingSupport();
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}
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void HelpHandler::setUpScene(osgViewer::Viewer* viewer)
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{
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_switch = new osg::Switch;
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_camera->addChild(_switch.get());
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osg::StateSet* stateset = _switch->getOrCreateStateSet();
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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stateset->setAttribute(new osg::PolygonMode(), osg::StateAttribute::PROTECTED);
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std::string font("fonts/arial.ttf");
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if (!_applicationUsage) setApplicationUsage(new osg::ApplicationUsage());
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viewer->getUsage(*_applicationUsage);
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float leftPos = 10.0f;
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float startDescription = 200.0f;
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float characterSize = 20.0f;
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osg::Vec3 pos(leftPos,1000.0f,0.0f);
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osg::Vec4 color(1.0f,1.0f,1.0f,1.0f);
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osg::Geode* geode = new osg::Geode();
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_switch->addChild(geode, true);
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// application description
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if (!_applicationUsage->getDescription().empty())
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{
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osg::ref_ptr<osgText::Text> label = new osgText::Text;
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geode->addDrawable( label.get() );
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label->setColor(color);
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label->setBackdropType(osgText::Text::OUTLINE);
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label->setFont(font);
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label->setCharacterSize(characterSize);
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label->setPosition(pos);
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label->setText(_applicationUsage->getDescription());
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pos.x() = label->getBound().xMax();
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pos.y() -= characterSize*2.5f;
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}
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const osg::ApplicationUsage::UsageMap& keyboardBinding = _applicationUsage->getKeyboardMouseBindings();
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for(osg::ApplicationUsage::UsageMap::const_iterator itr = keyboardBinding.begin();
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itr != keyboardBinding.end();
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++itr)
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{
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pos.x() = leftPos;
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osg::ref_ptr<osgText::Text> key = new osgText::Text;
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geode->addDrawable( key.get() );
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key->setColor(color);
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key->setBackdropType(osgText::Text::OUTLINE);
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key->setFont(font);
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key->setCharacterSize(characterSize);
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key->setPosition(pos);
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key->setText(itr->first);
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pos.x() = startDescription;
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osg::ref_ptr<osgText::Text> description = new osgText::Text;
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geode->addDrawable( description.get() );
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description->setColor(color);
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description->setBackdropType(osgText::Text::OUTLINE);
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description->setFont(font);
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description->setCharacterSize(characterSize);
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description->setPosition(pos);
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description->setText(itr->second);
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pos.y() -= characterSize*1.5f;
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}
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}
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void HelpHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("h","Onscreen help.");
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}
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